Stories from February 25th, 2010

Pixologic releases free UV Master Plugin for ZBrush

While ZBrush excels as soft body and organic modeling, unwrapping these models for UV Texturing can be tricky.  Pixologic acknowledges this and has just released a new free plugin called ‘UV Master’  that makes UV Unwrapping a 1-click affair.

With UV Master’s cutting-edge technology you can leave all the technical work to the computer. Because the UV maps generated by the plugin can be in one UV island you will be able to understand your modelís UVs in any 2D image editor and paint or edit them like you would do with manually unwrapped UVs. Amazingly, what needs mere minutes with UV Master could take hours in other dedicated solutions! Just load your model, click Unwrap and you’re done!

If the automatic process is just too convenient for you, you can use other new tools for more manual controls of seams.  Alltogether, a must-have addition to ZBrush.

via Pixologic :: ZBrush :: UV Master.

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Stories from February 17th, 2010

Resource Of The Week 2/17: ZBrush Digital Sculpting Human Anatomy


This week’s recommended resource is for all of you fans of ZBrush’s organic modeling and sculpting tools, but find your models still lacking that little something that brings them to life.  “ZBrush Digital Sculpting Human Anatomy” from Scott Spencer aims to give you the concepts required to make your models more human and more lifelike.

Create memorable human figures for movies and games

To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.

Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck, torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.

  • Understand the basic tenets of form, proportion, gesture, and rhythm
  • Master basic anatomical terms for skeletal regions and muscle groups
  • Break down the regions of the body into simple geometric shapes
  • Begin roughing in your figure with Claytubes and other tools
  • Create the impression of flesh over underlying muscle and bone
  • Learn ZBrush remeshing and color-mapping techniques
  • Flesh out your figure with fine detail and costuming
  • Repurpose your figure for film, video games, Web, or digital output

Build skills you can also apply to Maya®, 3ds Max, Blender, and Photoshop

VALUABLE COMPANION DVD

Enhance your learning with video instruction that walks you through the projects in the book. You'll also find anatomy models to use for practice.

Use ZBrush tools to perfect the fine detail of muscle construction

Sculpt different kinds of fabric to clad a heroic character

Lay the groundwork for believable facial expression with a solid foundation

This book and many others are available in the VizWorld Store.

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Stories from December 21st, 2009

Using ZBrush in Avatar

“Patton” on the ZBrushCentral forums has posted some early concept work from Avatar showcasing some of the early modeling and design work that went into the project 3 years ago using ZBrush.

I started working on Avatar 3 years ago and was working with Zbrush 2 ( that means no subtools!!) I had to work on a fairly slow laptop so that I could work directly with Jim Cameron on the mocap stage.

I was really green as a 3D artist but jumped in with both feet, after all this time I still really love the stuff we produced at Stan Winston Studio / Legacy effects.

I was part of the group of artists that Designed the Na’vi characters I was responsible for working out Jake (Sam Worthington) and Neytiri (Zoe Saldana) Digital sculpts with expressions as a proof of concept for the look of the Na’vi people. I also did the designs for Norm (Joel Moore) as well as the Grace ( Sigourney Weaver}.

via ZBrushCentral – Avatar.

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Stories from December 3rd, 2009

Making of Pink Assassin

pink-assasinGerman VFX site “CGHeute” (CGToday in German) has the story of John Streider’s “Pink Assassin”, make with ZBrush, Cinema4D, and FryRender.

On this project I used C4D for modeling and scene setup, ZBrush for sculpting and texture painting as well as fryrender for material creation and rendering.

I also used the plug ins “paintonsurface” and “spline­spread” for C4D.

My intention was to create a character with personal­ity, who looks like she had lived, and tell a story just through her face and not through accessories.

via Making of Pink Assassin | cgheute.

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Stories from November 25th, 2009

3-D Renderings Bring Ancient Hominids to Life

hominitFor PBS’s new “Becoming Human” documentaries, Viktor Deak got the job of sculpting the 3D bodies of the hominid’s.  He talks to Wired Magazine about his process and how it differs from his previous experiences with physical clay.

For Becoming Human, he worked with ZBrush, a 3-D modeling program that lets him work with the sculpture in even greater detail. “The nuances of the skin, the way light scatters underneath it, they figured all that out,” he said of the program’s naturalism. “There’s no limitation on what you can do, as long as your machine can handle it.” He poses his sculptures in desired position, then renders it with different materials and lighting. The renderings are then sent to Photoshop, layered and tweaked for maximum realism.

via 3-D Renderings Bring Ancient Hominids to Life | Wired Science | Wired.com.

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Stories from November 23rd, 2009

Making of the Rider by Christopher Adajar

Christopher Adajar is the winner of the recent CGArena competition themed “Accident” in which he modeled an unfortunate biker crashing his Kawasaki at high-speed in what could only result in a wicked case of road rash.  He writes up his project for CGArena:
Maya 2008 was the primary software used for building the entire scene, Photoshop for painting textures, ZBrush for sculpting and After Effects for compositing. (…)

Read the full story.

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Stories from October 16th, 2009

Pixologic ZBrush 3.5 Reviews from Beta Testers

ZBrush users eagerly anticipating version 3.5 for Wndows will definately want to head over to CGSociety to see some of the work done by some of the early beta testers.  In the article, they talk to Joseph Drust ( Senior Character Artist for Vicious Cycle Software), Scott Spencer (Character Designer for Weta Workshop), Ryan Kingslein (The Gnomon Workshop), Mia Lee (Creature Modeler at ILM), and several freelancers.  They show videos and screenshots of some of the new features as well. (…)

Read the full story.

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Stories from October 7th, 2009

motion504’s Work in the AICP Minnesota Sponsor Reel

motion504 got the gig to create the AICP Minnesota Show Reception Sponsor Reel and made an amazing sequence showing the fictional “Verne Bros. Kinetic Type Company”. (…)

Read the full story.

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Stories from October 5th, 2009

Making of a Chinese Girl by Ke Weilin

Over at CGArena, Ke Weilin has a new breakdown online showing how he created his “Chinese Girl” image using ZBrush and 3dsMax. (…)

Read the full story.

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Stories from September 24th, 2009

Hiroshi Yoshii Daily Work

Hiroshi Yoshii has been drawing fun little characters for the last several years, currently amassing a collection of 1671 different creatures.  Originally working in 2D, he’s made the transition to 3D through several software packages and discusses all of it in a great interview at the Luxology forums. (…)

Read the full story.

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Stories from September 10th, 2009

ZBrush 3.5 for Windows RELEASED

It’s a few days later than originally announced, but Pixologic came through and has just announced that ZBrush 3.5 for Windows is now available.  A short list of just a few things you have to look forward to:

ZSpheres 2 and ZSketch
Surface noise
Brush noise
Improved LazyMouse with Backtrack and Snap to Track modes
New brushes such as Trim, Planar, Noise, Move, Spherical, Slide, Form, Flakes, Crumple and more
New Brush Depth Masking to give complete brush control on a surface
New MatCap materials for ZSpheres 2/ZSketch mode
Gradient PolyPaint
and much much more

It’s a free upgrade for existing ZBrush users, so go get it now! (…)

Read the full story.

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Stories from September 8th, 2009

Modeling of the Dinosaur in ZBrush

Starting with a mere Z-sphere, Damir Martin shows the process used to create the spectacular dinosaur model (Shown above) in zBrush, and then composite it into a real photograph with Photoshop. (…)

Read the full story.

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Stories from September 2nd, 2009

Making of Mr.Obama Digital Portrait

Anto Juričić (grapix) has created this great digital portrait of U.S. (…)

Read the full story.

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Stories from August 27th, 2009

Making of the Angelina Jolie, by Antonio Bonora

Antonio Bonora has a new tutorial up on CGArena where he uses Autodesk’s 3ds Max and ZBrush to create a stunning model and rendering of the famous Angelina Jolie. (…)

Read the full story.

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Stories from August 17th, 2009

Making of Say Cheese by Vaibhav Shah

Over at 3dm3, Vaibhav Shah has a great making-of for an image called “Say Cheese”, built with Maya, zbrush, mental-ray, and Photoshop.
I was so inspired with water tanks in childhood. (…)

Read the full story.

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Stories from August 12th, 2009

Pixologic introduces ZSpheres II in ZBrush 3.5

Pixologic has announced a new feature to be included in the new Zbrush3.5, a new version of their popular modeling tool ZSphere, called simply ZSpheresII. (…)

Read the full story.

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Stories from August 11th, 2009

Creation of “Incident Zero” by Waldemar Bartkowiak

A recent polish CG Forum contest asked artists to render a picture describing a sci-fi scene of a bioweapons experiment gone horribly wrong, and the soldiers resorting to the final alternative: nuclear weapons.  Waldemar Bartkowiak used Newtek’s LightWave and Zbrush to create the fantastic image shown above, and describes it in the newest LightWave Newsletter. (…)

Read the full story.

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Stories from July 31st, 2009

ZBrush 4 delayed until Q4 2009

Pixologic has dashed the hopes of graphics designers worldwide by delaying the much anticipated ZBrush 4 until Q4 2009.  The original August release will instead see ZBrush 3.5.  ZBrush 3.5 has several new features regarding SubTool, displacement and normal map options, and high-definition geometry.  But they’ve saved one ace in the hole to mend our broken hopes:
ZBrush 3.5 will also include one of the still unannounced key features of ZBrush 4. (…)

Read the full story.

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Stories from July 29th, 2009

Making of Sleeping Princess by triayami

Artist “triayami” has posted a “making of” on 3DM3 for his image “Sleeping Princess”, made with 3ds Max, ZBrush, and Vray.  A beautiful image. (…)

Read the full story.

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Stories from July 23rd, 2009

Samar Vijay’s ‘Cow Girl’

Samar Vijay, a well-known character artist, sits down and models a hot and sexy ‘CowGirl’ using ZBrush and 3ds Max, and posts the whole thing on CGTantra. (…)

Read the full story.

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