Posts Tagged ‘webgl’
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Windows 8.1 and Internet Explorer 11 will support WebGL

by Randall Handon July 1, 2013
In a move that might finally bring WebGL out of the “chrome experiments” and “neat widgets” world and into mainstream, Microsoft has finally caved and decided to include native WebGL support in the upcoming IE11. In a massive about-turn, after declaring WebGL to be insecure and working on its own HTTP replacement, IE11 will support […]
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Goo Engine – HTML5 + WebGL Gaming

by Randall Handon May 23, 2013
There’s been a lot of talk about WebGL and HTML, but I haven’t seen much happen with it except the occasional neat demo.  One group aims to change that through an entire game engine built for the platform called “Goo Engine”. Already with a few demo games online, their website shows some other work like […]


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WebGL: kill it before it grows?

by Randall Handon July 6, 2011
Last week Microsoft made waves with claims that WebGL was an insecure and dangerous standard that could bring us a whole new level of web-based malware, exposing millions of systems to new threats.  I personally found their claims overblown, but Jon Peddie (as usual) has a great balanced writeup on the real story behind Microsoft’s […]
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WebGL in the latest beta version of Google Chrome

by Paul Adamson December 16, 2010
People have been trying for a long time now to bring 3-D to the world wide web. We have had VRML and Web3D, but nothing really seems to have taken off. The latest 3-D graphics API for web browsers in WebGL. This is being directly implemented in web browsers without the use of plugins. WebGL […]

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More Insights into the OpenGL4.1, OpenGLES2.0, & WebGL Situation

by Randall Handon August 3, 2010
Update 8/5: By request from Khronos, I’ve added all the little ™ and ® ‘s. Last week I posted a rather, well let’s just say “sensational”, article about the coincidental announcement by AMD/ATI of their new OpenGL|ES2.0 Driver for Desktops and Khronos’s announcement of the OpenGL® 4.1 spec which offers full backwards compatability with the […]

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ANGLE: Bringing WebGL to the OpenGL-less

by Randall Handon March 22, 2010
WebGL is coming to browsers whether we want it or not, bringing hardware accelerated 3D graphics without the need for Flash or Java.  However, it does rely on functioning OpenGL drivers on the client system.  For most people, this isn’t an issue, but for people running Windows it might.  For those few people who have […]
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Google aims for easier 3D Web

by Paul Adamson March 19, 2010
People have been trying for a long time now to bring 3-D to the world wide web. We have had VRML and Web3D, but nothing really seems to have taken off. CNet has posted an article in Google’s attempt to bring 3-D to the web. As always, there are some problems that need to be […]