Posts Tagged ‘webgl’

Windows 8.1 and Internet Explorer 11 will support WebGL

In a move that might finally bring WebGL out of the “chrome experiments” and “neat widgets” world and into mainstream, Microsoft has finally caved and decided to include native WebGL support in the upcoming IE11. In a massive about-turn, after declaring WebGL to be insecure and working on its own HTTP replacement, IE11 will support […]
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Goo Engine – HTML5 + WebGL Gaming

There’s been a lot of talk about WebGL and HTML, but I haven’t seen much happen with it except the occasional neat demo.  One group aims to change that through an entire game engine built for the platform called “Goo Engine”. Already with a few demo games online, their website shows some other work like […]


Xperia™ phones first to support WebGL™

The latest update for the 2011 Xperia phones contains one subtle little feature that’s actually a huge one for web developers: Integrated and native support for the WebGL standard. A possible first-step toward unifying the 3d experience on mobile devices, Xperia and Android get the title of being the first to bring it to reality. […]

An introduction to WebGL from Dev.Opera

If you’ve been holding off on learning much about the new WebGL standards, Opera has a nice piece covering just what WebGL can and can’t do, along with some nice examples and technical details. This is the first in our series of articles about WebGL. The objective of this series is to provide the information […]


WebGL: kill it before it grows?

Last week Microsoft made waves with claims that WebGL was an insecure and dangerous standard that could bring us a whole new level of web-based malware, exposing millions of systems to new threats.  I personally found their claims overblown, but Jon Peddie (as usual) has a great balanced writeup on the real story behind Microsoft’s […]

WebGL in the latest beta version of Google Chrome

People have been trying for a long time now to bring 3-D to the world wide web. We have had VRML and Web3D, but nothing really seems to have taken off. The latest 3-D graphics API for web browsers in WebGL. This is being directly implemented in web browsers without the use of plugins. WebGL […]


More Insights into the OpenGL4.1, OpenGLES2.0, & WebGL Situation

Update 8/5: By request from Khronos, I’ve added all the little ™ and ® ‘s. Last week I posted a rather, well let’s just say “sensational”, article about the coincidental announcement by AMD/ATI of their new OpenGL|ES2.0 Driver for Desktops and Khronos’s announcement of the OpenGL® 4.1 spec which offers full backwards compatability with the […]

Google Darkens The future of O3D

Google has just made the official announcement that they are ending the ambitious O3D project. Originally conceived as a cross-platform plugin to bring hardware-accelerated 3D to all browsers, WebGL has made major inroads into that space and has the likes of NVidia, Apple (Safari), Microsoft, and the Khronos group behind it.  With that in mind, […]


ANGLE: Bringing WebGL to the OpenGL-less

WebGL is coming to browsers whether we want it or not, bringing hardware accelerated 3D graphics without the need for Flash or Java.  However, it does rely on functioning OpenGL drivers on the client system.  For most people, this isn’t an issue, but for people running Windows it might.  For those few people who have […]

Google aims for easier 3D Web

People have been trying for a long time now to bring 3-D to the world wide web. We have had VRML and Web3D, but nothing really seems to have taken off. CNet has posted an article in Google’s attempt to bring 3-D to the web. As always, there are some problems that need to be […]


CopperCube 3D editor for Flash, WebGL and Windows

Putting 3D on the Web has never been terribly easy, with standards and plugins like VRML constantly changing and resulting in incompatibilities.  Ambiera has released the newest version of the 3D modeling tool ‘CopperCube’ with support for the latest standard WebGL: Create your scene or import your 3D models into the CopperCube 3D editor, set […]

Build Shaders in your Browser with Shader Toy

If you’re running a WebGL compliant web browser, you can head on over to Shader Toy and interactively build Pixel Shaders in your browser and see the results.  This is all possible thanks to the new WebGL support and enables an incredible level of experimentation and interactivity, directly in the browser. Unfortunately I’m not near […]