3dTotal has a nice “Making of” from brandon Martynowicz covering his impressive combination of Google, Maya, V-Ray, and more all into the image above.
I have put together a short “Making Of” of my latest personal piece, called Final Stand. This image was inspired by a quick pencil sketch I did a while back. A big part of creating this image was to keep practicing my skill-set, and to play with composition and lighting. I love doing personal projects because they give me the freedom to create what I envision, rather than being under constant art direction.
via Making Of ‘Final Stand’ by Brandon Martynowicz.
Graphics makingof, maya, vray
3dsMax and VRay both have a tendency to crash when you exceed your system memory, that’s a long establish fact that frankly isn’t unique to rendering packages. But there are things you can do to reduce your memory usage, options buried deep within with cryptic names like “BSP Trees” and “Face/Level Coefficient”. If you want to know how to tweak these options to best effect on your rig, check out this great article from RenderStuff.
As we know, V-Ray uses the organization of the scene geometry in a form of a BSP tree to accelerate the raycasting process. It is logical to assume that the deeper our tree structure, the smaller its leaves, and the smaller the units of the geometry each leaf contains, then the more space in memory we need to hold tree’s branches and the greater is the potential raycasting speed it can provide.
However, there is a limit in such acceleration. After a certain threshold, further division is not reasonable, since the excessively branched structure of a BSP tree makes the work with itself too difficult. The raycasting algorithm may spend the computational resources for walking through the huge BSP tree, ruining all the gain in speed.
via Vray memory allocation failure tutorial.
Graphics 3dsmax, vray
If you’ll be at FMX2011 checkout on NVidia, then you should also swing by the Chaos Group presentations to see them presenting the new V-Ray 2.0 for Maya.
FMX 2011 coincides with the upcoming release of V-Ray 2.0 for Maya – now with interactive rendering on CPU and GPU – which will officially launch at the end of April. To demonstrate the plug- in’s new and enhanced features, Chaos Group will run whole day presentations at Weltenbauer’s booth, in addition to hosting two free scheduled workshops.
They also have a collection of free workshops you can register for.
Read more…
Graphics chaos group, conference, fmx, vray
V-Ray 2.0 brings some awesome features to the table, but hasnt’ made it out to the Maya crowd yet. In fact, they’ve just announced a new “Beta” program for Maya users, bringing all the V-Ray RT, Python callbacks, and fancy shaders to the users.
Hailed by many as the preeminent rendering engine for Maya, V-Ray for Maya is about to see a significant increase in power! On March 30th, the V-Ray for Maya 2.0 upgrade will begin its much anticipated Beta testing, with a tentative release at the end of April 2011.
Join the V-Ray 2.0 for Maya Beta Program and be among the first to test this advanced rendering technology for all Maya users. It’s your help and feedback that will make this product even better.
via Chaos Group / Chaos Software official website – home – V-Ray® – award winning, production-ready 3D rendering solutions.
Graphics beta, chaos group, maya, vray
Chaos Group, creators of V-Ray, will be on a big North-American tour for the new few weeks showing off the features of VRay 2.0 for 3dsMax and some sneak peeks of the upcoming V-Ray 2.0 for Maya. Their schedule:
USA
March 21: New York
March 24: Los Angeles
CANADA
March 29: Vancouver
March 31: Montreal
April 5: Toronto
Get all the details on their site.
Chaos Group / Chaos Software official website – home – V-Ray® – award winning, production-ready 3D rendering solutions.
Graphics chaos group, tour, vray
A new case study from Nvidia reveals the impact of adding a few NVidia Quadro’s to the rendering pipeline of Tigar Hare, creators of games like “Call of Duty: Black Ops” and “Project Gotham Racing”. A long-time user of V-Ray, they used the new V-Ray RT technology and Quadro Fermi GPU’s to take their renders from hours to real-time.
To compare GPU-based ray tracing, Hare benchmarked a wide range of hardware configurations, rendering the same scene using V-Ray RT 2.0 on each system.
The scene was set up to use a 3ds Max render time of two minutes. In that timeframe, a 12-core CPU processed just 100 samples — while a combination of three NVIDIA Quadro and Tesla GPUs handled a whopping 1,056 samples – a more that 10X improvement. This same GPU combination in one machine was also 3.8X faster than distributing the job across 80 CPU cores. The NVIDIA Fermi architecture incorporated into the company’s new GPUs also demonstrated a dramatic improvement over earlier GPUs, with the Quadro 5000 yielding 5.5X the speed of the older Quadro FX 5600. It also showed great multi-GPU scaling when combining three new GPU’s: nearly tripling the performance of a single Quadro GPU.
Of course, a Quadro and 2 Tesla’s isn’t cheap, but it’s an impressive statistic when (as stated above) it comes in almost 4x faster than an 80-core system.
Get the full details after the break.
Read more…
Graphics, Hardware case study, nvidia, tiger hare, vray
The Chaos Group, creators of the V-Ray rendering system, has just announced that they are acquiring US company ASGVIS. ASGVIS is well known in the VRay community as the creators of the VRay for Rhino and VRay for SketchUp plugins, so it’s an obvious move for Chaos and great news for the community at large.
A working relationship with the two companies began in 2005 when ASGVIS adapted Chaos Group’s flagship rendering plug-in, V-Ray*, to work with the modeling software applications Rhinoceros* and SketchUp*. In addition to developing these two products, ASGVIS resold Chaos Group’s V-Ray for 3ds Max* and V-Ray for Maya*. Joining the two development teams under Chaos Group will ensure consistency among the V-Ray products.
Officially renamed “Chaos Group USA”, everything will remain the same for now (same staff, same products). Over time, they’ll evaluate individual products for inclusion into their mainstream offerings.
via Chaos Group / Chaos Software official website – home – V-Ray® – award winning, production-ready 3D rendering solutions.
Graphics asgvis, chaos group, vray
The newest version of V-Ray for 3dsMax is out, version 2.0, and it’s a complete rendering solution offering high-speed GPU Accelerated rendering and lots of new lighting and material effects. Possible one of the biggest features is the new stereoscopic 3D features:
The pressure for more 3D stereoscopic content is demanding and the upcoming naked stereoscopic technologies (3D monitors without glasses) require 5 to 9 renders per single frame. With standard rendering tools this can be 5-9 times slower! V-Ray is fit to answer these demanding rendering needs! With its new native stereoscopic support it can deliver the re-use of GI calculations as well as shading data re-use that can lead only to twice the render time, instead of 5 or 9 times.
It even comes with a new logo, shown above. Go hit their website for all the details.
via Chaos Group / Chaos Software official website – home – V-Ray® – award winning, production-ready 3D rendering solutions.
Graphics 3dsmax, chaos group, software, vray
CGSociety has a great interview with Kevin Margo of Blur Studios where they discuss some of the hurdles they’ve come across in recent projects. Recent projects like Firefall, Knights Contract, and Dante’s Inferno began to hit the limits of their rendering capabilities, so they began investigating new products.
“We had RAM issues on large environments without a functioning proxy system, render times were rising unacceptably high attempting to resolve sampling and GI flickering, vector moblur and Z-Depth DOF in post started to feel very dated,” he said. “Blur Studio had occasionally used V-Ray on a few small scale projects, and the results highlighted on those projects were VERY appealing to us. Seeing how V-Ray could easily produce creamy smooth GI lighting, camera DOF and motion blur, fast displacements and BSP instancing/proxy objects caught my attention.”
via CGSociety – ‘Firefall’ Blur Studio.
Graphics blur, interview, vfx, vray
Hot on the heels of the V-Ray RT for Maya announcement, the Chaos Group announces the same for their 3dsMax fans.
V-Ray RT GPU is fully integrated within Autodesk 3ds Max and allows up to 30 times faster rendering and real time interaction with the virtual environment. This highly scalable rendering solution offers a number of new features like real time shading and lights set-up, distributed and cross platform rendering, progressive path tracing and many others. After the beta testing period, V-Ray RT GPU will become a part of V-Ray 2.0.
If you’re an existing V-Ray RT User, then you can get the beta now. All of the features you see in the new V-Ray RT beta will become part of the V-Ray 2.0 release, including the 3dsMax production renderer, CPU realtime renderer, GPU accelerated realtime rendering.
Full release after the break.
Read more…
Graphics 3dsmax, chaos group, plugin, vray
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