Virtual Library of Birmingham opens its doors for public exploration
Daden Limited has a new creation online in Second Life, a virtual interactive model of the Library of Birmingham. Using architects images and plans, Daden constructed the library on Centenary Square in second life, and included a warehouse of furniture, objects, and special features to make the environment interactive and interesting. In addition, they trained the Library team to modify and update the space themselves.
“We felt it was important to allow the team to own the building and to be able to make the changes to the floor space and experiment with the internal fit-out rather than be reliant on Daden – and it’s worked well,” says Daden’s Managing Director David Burden. ”Every time we visit the library we notice they have made changes or added more detail.”
In addition to working as a PR piece, visitor’s time in the virtual structure is carefully recorded to be used as reference data in future modifications to the design.
Daden have also built-in sensors providing useful data to the Library team as to the routes people take and where visitors decide to explore within the Virtual Library of Birmingham. By creating a virtual model and letting users explore it we can start to get answers to the very practical questions of how a building will be used, which appear to be missed by more current techniques.
Get the full details in the Press Release after the break.

The University of Washington’s Continuing Education program is now offering a certificate in Virtual Worlds, offered via all in-world education.
The U.S. Military was one of the big consumers of the Second Life Enterprise Beta project, the “Virtual World On A Blade” project from Linden Labs that allowed people to run their own Virtual Worlds within their own networks. It was particularly attractive to the Military because they could then lock it down to their own DoD security restrictions, unlike other “public” virtual worlds. With it existing no more, the U.S. Army has released a parallel project named ‘MOSES’ (Military Open Simulator Enterprise Strategy) for all the orphaned developers.
Daden has thrown another interesting tool into the virtual world space with their “World Finder” application. A nice web-app that allows you to select a combination of aspects you find important (security, configurability, public/private access, etc) and then let it recommend some options.
FCVW11 is over and they have a nice writeup of it over at the Feeding Edge. Of course one major part of the event was the IEEE Virtual Worlds standards group that is slowing forming, but more interesting is the many uses of virtual worlds and real-world cases. I particularly like this creative use of virtual worlds in education:
The Department of Defense has been investigating virtual worlds like Second Life for several years for a wide variety of uses ranging from battlefield simulation to system monitoring. Over at GlobalSecurity they have a short interview with clinical psychologist Greg Reger who is using virtual world to treat PTSD (Post Traumatic Stress Disorder) in war veterans. The process is something like this:
Now here’s an interesting announcement right before Christmas. Linden Labs, the company behind Second Life, has just announced a new CEO, and the selection might surprise you: Format EA executive and man behind the scenes of EverQuest and The Sims Rod Humble.
Daden Limited is no stranger to virtual worlds, having already created several products and won a few awards for their work in existing systems. In a new whitepaper entitled “The Future of Virtual Worlds” they look 20 to 30 years out and what they think is coming, and I have to admit it’s an impressive bit of work. In particular, I like the graph above showing how the space has exploding into little submarkets that they believe will re-coalesce into something useful in the near future.
ISGTW has an article about the rise in popularity of various virtual world platforms like Second Life to replace current virtual classrooms that typically consist of little more than powerpoint slides and web forums. The ‘virtual reality’ environments of Second Life and World of Warcraft offer significantly improved interactivity and realism, which greatly improve the student’s reactions.

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