Stories from January 28th, 2011

VIEW Conference 2011

The latest incarnation of Italy’s VIEW conference is gearing up, with a new website, dates (25-28 Oct 2011), and calls for entries.

VIEW 2011, from 25th to 28th October in Torino, will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames. Two special focuses this year will be on Medical Imaging and Automotive Design.

So if you’ve got some neat new Medical Imaging algorithms or tools, this would be a great place to show them to some other Viz-nerds who might appreciate them.

Deadline for Papers, Videos, and Artworks is August 31st, and the Shorts Competition deadline is September 15th.

VIEW Conference 2011 | Digital Cinema, Virtual Reality, Computer Graphics, Stereoscopic 3D, Video Games, 3D Animation & Visual Effects.

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Stories from June 21st, 2010

VIEW Conference & Festival 2010

The VIEW Conference, “the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 3D Animation, Gaming and VFX”, is to be held October 26-29th in Turin Italy along with the VIEW Festival.  Registration is open now, and it sounds like a good event building up.  The keynote speaker is to be Tim Johnson, Executive Producer and Director at PDI-Dreamworks and he will be speaking about How to Train Your Dragon.

Important deadlines:

  • VIEW Conference 2010 will be held from the 26th to 29th October, VIEWFest from 29th to 31 October 2010.
  • VIEW’s Promo Contest Create the next promo of VIEW – Deadline October 15th.
  • VIEW Award World Wide Short Competition Using 3D Animation and VFX – Deadline September 15th.
  • Papers, Video and Artworks Deadline August 31st.
  • ITALIANMIX Deadline September 15th.

Check out the VIEW Conference and VIEW Festival websites.

VIEW Conference 2010 | Digital Cinema, Virtual Reality, Computer Graphics, Stereoscopic 3D, Video Games, 3D Animation & Visual Effects.

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Stories from March 1st, 2010

VIEW Conference 2010 in Turin, Italy

Information for the VIEW 2010 Confernece in Turin, Italy is coming online with new contests, awards, and deadlines already published.

You can enter the Promo Contest and try to create the next promo, or perhaps enter the World Wide Short competition.  They have a “Digital Beauties” Contest, guaranteed to bring out some spectacular character modeling, and much more.  Hit their website for all of the details.

VIEW Conference 2010 | 11th Edition | Digital Cinema, Virtual Reality, Computer Graphics, (3D) Animation, Video Games & Visual Effects.

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Stories from November 5th, 2009

CGSociety’s VIEW CONFERENCE 2009 Diary

view-conferenceTravel to Italy is a bit expensive for most people so if you really wanted to follow along with the VIEW Digital Convergency conference in Torino Incontra, Turin Italy, head on over to CGSociety where they’re posting regular updates from the conference.

The VIEW Conference for 2009 was opened this morning by Maria Elena Gutierrez and some esteemed members of the Turino and Piedmont councils. These are the people that have been instrumental in bringing the funding and national recognition to the conference. From Chambers of Commerce, Universities to the Piedmont State politicians.

via CGSociety – VIEW CONFERENCE 2009 Diary.

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Stories from August 10th, 2009

10th Annual VIEW Conference 2009 in Italy

view-2009The folks behind the VIEW “Digital Convergency” conference, to be in Turin Italy, have made some announcements about what all you’ll be able to see this year:

  • Johnatan Knight from EA will talk about Dante’s Inferno
  • Henry LaBounta from EA will talk about Art Direction in Photo-Real Games
  • Travis Hathaway from Pixar will talk about Finding Nemo, The Incredibles, Cars, and Up

And more!  Check out their site for the details.

VIEW Conference 2009 | 10th Edition | Digital Cinema, Virtual Reality, Computer Graphics, (3D) Animation, Video Games & Visual Effects » Blog Archive » 10th edition highlights.

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