Posts Tagged ‘video game’

Massive layoffs looming over EA

A pair of sad, unusual, and conflicting reports coming out of EA.  With disappointing financials posted for the last quarter (a loss of $391Million), EA has decided to trim the “fat” and laid off an amazing 1500 people including management, support staff, developers, and graphics artists.  An internal memo reads: First, we announced a cost […]

Unity reaches 2.6 and goes Free

A pair of big announcements from Unity3D.  First off is the release of the new version 2.6 with new features like streaming, an animation editor, and better support for typical development tools like Subversion and Perforce.  Also, the new 2.6 is now free to all to try out. Unity is the foundation of several major […]

SCOPE – Augmented Reality Toys

After the earlier post on the list of 10 AR Concept Games, someone on Twitter pointed out another fantastic game in-concept from Frantz Lasorne called “Scope”.  From the description: SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used […]

Top 10 Augmented Reality Concept Games

Augmented Planet has compiled a 2-part list (part1, part 2) of Augmented Reality concept games.  None of the games on the list are publicly available yet, but it’s a great selection. Many of the games on the list we’ve covered before like Ahrrr.  So go check it out, and then make sure to browse the […]

Asylum’s work for the HALO3:ODST Commercial

Bungee’s Halo 3 : ODST (Orbital Drop Ship Troopers) has a fantastic commercial done by Asylum showing a tear-jerking scene of a warrior’s return home in a casket, and his rise from nobody through boot camp and into the front-lines.  Digital Arts talks to Asylum’s Rob Moggach about the project: “Our biggest challenge with this […]

Autodesk Products in Capcom’s Street Fighter IV

A new product breakdown in the Autodesk Area discusses how several Autodesk products were instruments in bringing the 2D world of Street Fighter IV into 3D. When developing the texture of the graphics, the team created a real-time shader based on a mental ray® software image prototype they developed on the Autodesk Softimage Render Tree […]

OnLive shines live at MIT conference

At the Technology Review EmTech Conference at MID, Steve Perlman spent some time demonstrating the OnLive gaming service live in front of the audience and discussing some of the technology they use. Perlman was willing to talk briefly about the hardware that powers things at the server level. The basic functional unit is a standard […]

GDC China Speakers Announced

GDC China is rapidly approaching, only a few weeks away, and the speakers have been announced and it’s a great list of experts in Game Design and Art from all of the major studios. Chris Hecker will be presenting a session on the challenges and meaning of user-generated content in Spore, Colt McAnlis of Blizzard […]

AMD’s next-gen GPU powers Crysis on an iPhone

AMD’s on a roll, now up with a powerful demonstration of the combined potential of their new GPU architecture and the OTOY remote gaming service. While AMD gave a number of very impressive demos of their next-generation DirectX 11 part (detailed technical discussion to follow later this month), OTOY’s demo of Crysis running on an […]

Gaikai closed beta to launch in Europe “later this month”

First OnLive, and now Gaikai have entered limited betas.  While OnLive is targeting the US first, Gaikai is heading for Europe. “Gaikai is all about reaching a massive audience, so we are embracing Europe right away.” Europe first, America next. “After we choose the hardware configuration in Europe, our next phase will be our USA […]