Posts Tagged ‘video game’

Unity reaches 2.6 and goes Free

by Randall Handon October 29, 2009
A pair of big announcements from Unity3D.  First off is the release of the new version 2.6 with new features like streaming, an animation editor, and better support for typical development tools like Subversion and Perforce.  Also, the new 2.6 is now free to all to try out. Unity is the foundation of several major […]

SCOPE – Augmented Reality Toys

by Randall Handon October 6, 2009
After the earlier post on the list of 10 AR Concept Games, someone on Twitter pointed out another fantastic game in-concept from Frantz Lasorne called “Scope”.  From the description: SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used […]

Top 10 Augmented Reality Concept Games

by Randall Handon October 6, 2009
Augmented Planet has compiled a 2-part list (part1, part 2) of Augmented Reality concept games.  None of the games on the list are publicly available yet, but it’s a great selection. Many of the games on the list we’ve covered before like Ahrrr.  So go check it out, and then make sure to browse the […]

Asylum’s work for the HALO3:ODST Commercial

by Randall Handon October 5, 2009
Bungee’s Halo 3 : ODST (Orbital Drop Ship Troopers) has a fantastic commercial done by Asylum showing a tear-jerking scene of a warrior’s return home in a casket, and his rise from nobody through boot camp and into the front-lines.  Digital Arts talks to Asylum’s Rob Moggach about the project: “Our biggest challenge with this […]

GDC China Speakers Announced

by Randall Handon September 23, 2009
GDC China is rapidly approaching, only a few weeks away, and the speakers have been announced and it’s a great list of experts in Game Design and Art from all of the major studios. Chris Hecker will be presenting a session on the challenges and meaning of user-generated content in Spore, Colt McAnlis of Blizzard […]

AMD’s next-gen GPU powers Crysis on an iPhone

by Randall Handon September 11, 2009
AMD’s on a roll, now up with a powerful demonstration of the combined potential of their new GPU architecture and the OTOY remote gaming service. While AMD gave a number of very impressive demos of their next-generation DirectX 11 part (detailed technical discussion to follow later this month), OTOY’s demo of Crysis running on an […]

Gaikai closed beta to launch in Europe “later this month”

by Randall Handon September 10, 2009
First OnLive, and now Gaikai have entered limited betas.  While OnLive is targeting the US first, Gaikai is heading for Europe. “Gaikai is all about reaching a massive audience, so we are embracing Europe right away.” Europe first, America next. “After we choose the hardware configuration in Europe, our next phase will be our USA […]

OnLive Opens the Beta Program

by Randall Handon September 3, 2009
Via the OnLive Blog, they’ve just announced that they’ve pushed the service into beta and are letting real people log in and try out games.  The purpose: gathering data on network latencies, speeds, and general bugfixes. One of the key challenges that OnLive technology addresses is providing a high-quality, fast-response gaming experience over a wide […]