Posts Tagged ‘video game’
-
LATEST ARTICLES
 
duke-nukem-forever

Duke Nukem Forever Date, Live Footage?

I wasted many hours in college playing Duke Nukem 3D, and then waiting anxiously for Duke Nukem Forever, which never came.  Well now 12 years later, and after numerous false starts, it seems like it might finally come to light, and Amazon and GameStop claim it could be coming as soon as this February 2011 […]
brian-wood

Offtopic: Relic developer Brian Wood Heroically Perishes

A bit of sad tangential news here, but one of the Lead Developers at Relic Entertainment, currently working on the next Company of Heroes game, perished this weekend in a tragic car accident, but managed to become the hero himself by sacrificing himself to save his wife and unborn child. With an out-of-control Chevy Blazer […]

5048319

Stereoscopic Challenges in Video Games, with Killzone 3

Killzone 3 will be hitting shelves February 22nd, and is expected to usher in stereoscopic gaming in a big way.  The developers have spent countless hours tweaking various game aspects to make the stereoscopic experiences one of the best available, and found themselves answering several odd questions about elements typically forgotten, like crosshairs. When playing […]
wc1

Rebuilding DirectDraw with OpenGL

One enterprising programmer came into possession of some classic windows games, the original 4-part Wing Commander saga, but found himself unable to play them as they were all based on the (now deprecated) DirectDraw API. While many would whine about the dangers of proprietary API’s (I would be one of them), he took it upon […]

1233_8

Pre-Sim’ed and Realtime Physics in Uncharted 2

Over at Develop, they have an exclusive excerpt from Ballistic Publishing’s ‘Art of Uncharted 2′, where they get very in-depth on the creation of some of the iconic scenes from Uncharted 2: Among Thieves.  I really loved the opening where they discuss the marriage of presimulated physics run in Maya to real-time physics done via […]
kynapse_2011_badge_150x265

MAIET and WeMade Choose Autodesk Kynapse

MAIET Entertainment is working on ‘GunZ2: The Second Duel”, and WeMade Entertainment is working on a new MMORPG codenamed “LF”, and both have settled on Autodesk’s Kynapse AI middleware to drive the games.  It’s a no-brainer of a choice so that now they can dedicate engineering resources to more important systems, and leave the AI […]

Star Wars: The Old Republic Cinematic Trailer

I had the opportunity to see this earlier this week at an event with Tim Miller celebrating the 20th anniversary of 3dsMax.  This trailer was created by Blur Studios for Bioware, to accompany the upcoming release of the new Star Wars: The Old Republic MMO.  Made entirely in 3dsMax, it’s action packed and beautiful. You […]
Zoic Reckoning 2

Zoic Studios Trailer for Kingdoms or Amalur: Reckoning

At Comic Con, a star-studded panel announced a new video game from the minds of Todd McFarlane (Spawn), Ken Rolston (Elder Scrolls IV), and R.A. Salvatore (Best-selling author) called “Kingdoms of Amalur: Reckoning”. “Kingdoms of Amalur: Reckoning,” developed by Maryland-based Big Huge Games, is a new single-player action-RPG sprung from the minds of three of […]

moonbasealpha-thumb-640xauto-15312

NASA Copies Americas Army with Moonbase Alpha

A new free download popped up on Steam last week called ‘Moonbase Alpha’, using the Unreal engine to create a short game where you attempt to repair a crippled lunar base.  The project is an experiment by NASA to see if they can raise interested in the Space Program the same way America’s Army is […]

Intel’s ‘Project Offset’ First Person Shooter Canned

Back when Intel’s project Larrabee was going to revolutionize the computer graphics space and crush all of their competition with a single blow, Intel made the not-so-surprising move of acquiring a game development company (Offset Software) to create a secret game to demonstrate the hardware.  Called “Project Offset”, a few videos leaked out but nothing […]