The folks behind Unigine have an amazing new demonstration video available on YouTube showing their engine rendering an impressive mountain valley scene full of rocks and trees. Showing both beautiful vistas and amazing detail in individual plants, they’re really raising the bar on game graphics.
Fans of rendering engine Unigine has a whole new world of bells and whistles to check out thanks to some pretty significant improvements in the newest version. Just check out the first few entries in the very long list of features:
Completely new vegetation system: trunk bending, rotation of billboard leaves, spatial noise for randomized movement of vegetation.
Added the motion blur postprocess (takes into the account both the camera velocity and velocities of physical bodies).
Added indirect occlusion (SSDO) to simulate real-time global illumination.
Complete shaders refactoring (all texture samplers were shifted).
Unified LOD system for all objects, parameters are in surface settings (visible and fade distances are removed from objects).
Smooth transition between LODs for all meshes, 3D GUI objects and billboards basing on the screen space noise. Leaves use fading based on the to alpha test scale.
That’s just the start. Keep reading and you’ll see info about the new sRGB support, 24-bit Depth Buffers, and support for OpenCL1.1 . And the images they show are simply jaw-droppingly good.
Lukewarm Media’s newest game “Primal Carnage”, a first-person shooter that puts you against dinosaurs in a lush jungle environment, will be driven by the Unigine engine. Aiming for a release in Q4 2010 on both Windows and Linux (yay!), it aims to have both full mod support and extremely high-end graphics content, all thanks to their choice of a public engine.
The Unigine engine, with its quick-to-learn toolset, has helped Lukewarm Media bring its ideas to reality. There are a number of other exciting aspects to using the Unigine engine including (but not limited to) its support for DirectX 11, and being able to include the Unigine toolset and SDK for development of custom content and mods. This is a mutually beneficial partnership as it should allow both the Unigine and Primal Carnage communities to flourish.
Unigine Corp has just released their first DirectX11 benchmark, claiming it’s the first DX11 benchmark ever, showcasing several of the new technologies to come out over the last few months. Even if you aren’t on DX11, you might want to download it and check it out.
“Heaven” benchmark excels at providing the following key features:
Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
Comprehensive use of tessellation technology
Advanced SSAO (screen-space ambient occlusion)
Volumetric cumulonimbus clouds generated by a physically accurate algorithm
Dynamic simulation of changing environment with high physical fidelity
Interactive experience with fly/walk-through modes
ATI Eyefinity support
Check after the break for an example video of some of the benchmark features.
Russian company Unigine Corp has created a new commercial graphics engine targeted towards video games and visualization applications, that runs on Windows and Linux and supports almost all modern hardware.
Supports Intel 32 and 64-bit or 64-bit PowerPC, uses the capabilities of multicore processors and is compatible with at least 3 families of compilers: Microsoft Visual C + + 2005/2008, Intel Compiler 10.1 and GNU Comppiler Collection (GCC) versions 3.4 and 4.xx
A demo is available on their site, and the visuals are pretty impressive. It requires at least an nVidia 6xxx chip or an ATI Radeon R5xx or better, and supports both SLI and CrossFire.
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