NVidia presented a great tutorial on CUDA programming at the HPCMP User’s Group conference today. The slides start with the basics of CUDA & GPGPU technology, and then spread out into some of their specialized CUDA libraries such as CUBLas and NVPP, and discuss several memory optimization strategies. Definitely worth looking over if you’re a CUDA developer.
UPDATE: Now the slides are available on SlideShare for you to review before downloading. View the 192slides, & download the 3MB PDF after the break.
John Dickinson at Motionworks has a great tutorial in-progress.
In this 3 tutorial series we’ll look at how to build a glass shatter effect using Illustrator, After Effects and Cinema 4D. This section includes capturing the template in After Effects, creating paths in Illustrator and setting up imported splines as polygons in Cinema 4D.
All three parts are now online as MP4′s for ou to download and enjoy.
- Part 1 – 10 Minute, 40MB MP4
- Part 2 - 15 Minute, 40MB MP4 & Materials
- Part 3 – 32 Minute, 60MB MP4
Even the US Department of Defense is getting into CUDA & GPGPU, and their Data Analysis & Assessment Center (DAAC) have begun posting a good set of very detailed tutorials on their website. The DAAC is a division of the DoD’s High Performance Computing Modernization Program (HPCMP), which specializing in maintaining and running supercomputers for various defense researchers.
It looks like they’re still in-progress, but it’s a great collection of very low-level tutorials showing exact translations between classic C & Fortran codes to their CUDA equivalents. They also have details on enabling double-precision support, working with CUDA error messages, and synchronization issues when using multiple threads.
General Purpose GPU – Visualization.
The Florence Design Academy has a good tutorial showing how to combine a scanned image of crumpled paper with a simple photoshop mosaic texture to create a realistic Leather texture suitable for use in 3ds Max.
CGArena – Create Leather Material in 3ds max.
Hot on the heels of the Maxwell 2 previews, CGArena has a tutorial on rendering a beautifull neoclassic livingroom suite with Maxwell.
Neoclassic Livingroom Lighting and Rendering using Maxwell Renderer – CGArena.
Makar Verigo won a Master Award for his BMW C1 mini-scooter image, featuered in EXPOSE7. Now, he’s got a walkthrough of the project up on CGSociety showing all fo the details of the modeling, rendering, and environment setup.
CGSociety – BMW C1 EXPOSE 7 TUTORIAL.
Jose Maria Andres Martin has a mini-tutorial online at CGArena about his “Ms Pear” picture, done in MudBox and Photoshop.
Making of Mrs. Pear – CGArena.
Visual Effects are everywhere these days, and everyone wants to try their hand at it. If you’re somewhat new to the field, or even if you’re an old pro, there’s probably something you can learn from one of the tutorials listed over at Smashing Magazine’s “Best Tutorials for Cinematic Visual Effects”. The tutorials range from basic to advanced, covering every major effect I can think of: The 007 Intro, car hits, craters, droste effects, HUD overlays, tracking vfx onto live video, and manipulating photos into 3D scenes.
Best Tutorials For Cinematic Visual Effects | Tutorials | Smashing Magazine.
Autodesk’s 3D Studio Max is one of the premiere tools used in the animation and gaming industry for modeling and rendering, but it can be a bit daunting to get a grip on when you first start. InstantShift.com has come to your rescue, rounding up 115 of the best 3DS max tutorials on the net into one place.
115+ Ultimate Round-Up of 3D Studio Max Tutorials | Tutorials | instantShift.
Rod Seffen has a tutorial on CGArena showing head sculpting techniques in Autodesk’s Mudbox2009.
Video Tutorial: Head Sculpting Techniques.