Posts Tagged ‘tutorial’
CGRats has a great step-by-step tutorial with downloadable scenes on how to create and render Realistic Water in 3ds Max. Combining HDR with procedural textures, the end result is an amazing realistic image. Realistic Water in 3DS Max – CGRats – Daily CG tutorials and resources.
3dTotal has a huge collection of 50 great character modeling tutorials online for your viewing pleasure. Here we have a collection of 50 of the best character tutorials and making of’s specializing in everything from aliens and humanoids to fantasy and organic characters, compiled together all in one place. This collection has tutorials relating to […]
The Foundry has begun posting Stereo Tutorials on their youtube channel. So far the selection is limited, but so far they have a 3-parter on shooting Stereo, a 4-parter on Preparing the Plates, and a video on Tereo Terminology by Simon Robinson. YouTube – TheFoundryChannel’s Channel.
David Ward has a new tutorial on BlenderCookie that focuses on creating fur with the Blender Particle system. In this Blender 2.5 Video Tutorial, I go further with the particle hair system and cover the creation of fur in multiple layers. Keep watching at the end, as I added some lighting tips to get a […]
Ronen Bekerman has a great tutorial on using Instanced geometry and proxies to create “ground covering” in the form of rocks, grass, and leaves. The results are amazing and go a great ways to add realism to a scene. He uses several scripts to make it easier, and provides links and details on each. Advanced […]
Deferred rendering is an alternative rendering algorithms where instead of rendering an object in multiple lighting passes, each object is rendered to a G-Buffer containing all of the related lighting information, then the lights are rendered as geometry to combine the results. It’s a detailed and complex combination of data sorting, pipeline shifting, and shaders, […]
Ronen Bekerman has a great short tutorial on using the Hair & Fur modifiers in 3d Studio Max. Based on his use of the modifier on a “furry chair” from a previous image, he writes up how he did with with full screenshots and details. In my 3d interior visualization scene ‘Bedroom Concept’ I had […]
Wanted to learn Blender but never had the time or focus? CreativeCow comes to the rescue with the first in a multi-part training series from Paolo Ciccone that covers everything you need to know, without all the “fluff”. The Blender Survival guide is a multi-part tutorial that aims to teach you the necessary skills to […]
Here’s the pixels for today: Lost in Space Typography in Photoshop How To Create a Somber Composition in Photoshop 38 Years of SuperBowl Commercials 5 Common Photoshop Myths Solved LuxrenderGPU – OpenCL support in LuxRender Sony 3D Technology Center opens at Sony Pictures Studios Balder Silverlight 3D Engine Bunkspeed implements Mental Ray iray Technology Upcoming […]
Mihai Panai, a graphic’s designer for ORAD, has published a series of videos covering various parts of working with Thinking Particles. So far the five videos cover: Deformation Repulsion Bounce Fireworks Fragmentation Radial Force Jelly Meta Surface Follow Welding and MaxScript interaction A great resource to check out for sure, but he’s disabled embed. View […]
MaxUnderground has a review of Allan McKay’s new tutorial DVD, Creature FX Volume 1, aimed at Particle Flow, FumeFX, and 3dsMax. The end result is professional and good looking for a tutorial. If you are interested in learning how to create procedural texture animations for creatures and how to use Particle Flow with animated characters […]