Stories from July 22nd, 2010

Autodesk Acquires Illuminate Labs

Illuminate Labs, creator of the ‘Beast’ lighting engine used in games like Mirror’s Edge and the ‘Turtle’ precomputed-lighting texture baking system used in several games, has now become yet another part of the always-growing Autodesk stable of products. The plan (for now) is to keep Beast as a standalone tool in their suite of Middleware solutions including “HumanIK” and “Kynapse”, but integrate Turtle into future solutions (hopefully an upcoming edition of 3dsMax or Maya).

Stevens added: “Advanced lighting solutions help game developers achieve their aesthetic goals, enhancing the game’s design and story. Lighting brings games to life by defining environments, establishing mood, creating atmosphere and guiding players. Illuminate Labs’ lighting technology and workflow tailored to game development are some of the most advanced in the industry. They complement Autodesk’s games middleware offering.”

Congratulations to the Illuminate Labs guys, hope you all had a big wad of options :)

Full release after the break.

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Stories from January 15th, 2010

Turtle now supports Autodesk Maya 2010

Illuminate Labs has just released a new version of their precomputing lighting texture baking tool Turtle for Autodesk’s Maya 2010, and updated their gallery to show its use in several new games.

Based on the same core lighting technology, LiquidLight®, as the world’s leading game lighting middleware, Beast™, the brand new Turtle 5.1 includes several new features boosting productivity as well as visual quality.

“Titles like Dante’s Inferno, Dragon Age: Origins, EVE Online and God of War III prove Turtle to be a lighting tool that any Maya game studio should consider.” says Magnus Wennerholm, CEO.

Be sure to hit their Gallery and see the screenshots for EVE Online, Army of Two: 40th Day, and WET.

via Turtle now supports Autodesk Maya 2010 — Illuminate Labs.

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