Autodesk Acquires Illuminate Labs
Illuminate Labs, creator of the ‘Beast’ lighting engine used in games like Mirror’s Edge and the ‘Turtle’ precomputed-lighting texture baking system used in several games, has now become yet another part of the always-growing Autodesk stable of products. The plan (for now) is to keep Beast as a standalone tool in their suite of Middleware solutions including “HumanIK” and “Kynapse”, but integrate Turtle into future solutions (hopefully an upcoming edition of 3dsMax or Maya).
Stevens added: “Advanced lighting solutions help game developers achieve their aesthetic goals, enhancing the game’s design and story. Lighting brings games to life by defining environments, establishing mood, creating atmosphere and guiding players. Illuminate Labs’ lighting technology and workflow tailored to game development are some of the most advanced in the industry. They complement Autodesk’s games middleware offering.”
Congratulations to the Illuminate Labs guys, hope you all had a big wad of options :)
Full release after the break.

Illuminate Labs has just released a new version of their precomputing lighting texture baking tool Turtle for Autodesk’s Maya 2010, and updated their gallery to show its use in several new games.

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