modo401 models Stalingrad in Red Orchestra
A new press release from Luxology and Tripwire Interacative reveals that upcoming WW2 FPS “Red Orchestra: Heroes of Stalingrad” uses Luxology’s modo401 to model the environments and weapons used in the game.
“modo has proven to be essential in our art pipeline; its grid snapping and alignment tools are very handy in blocking out levels and creating modular pieces for the in-game environment,” says David Hensley, art director at Tripwire Interactive. “The end result was that we were able to create a game that was feature-rich and visually compelling. I can’t imagine life making video games without modo on my computer.”
If you’re at GDC, you can stop by the Intel Booth (#1212) and check out a demo.


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