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While this looks cool, I am not certain that I would want to be sitting on the couch when the texture is being projected. When the projector is off, then all you get is a boring white room.
We created a unique physical 3D video-mapping experience by turing a white living room into a spacious 360° projection area.
This technique allowed us to take control of all colors, patterns and textures of the furniture, wallpapers and carpet. All done with 2 projectors.
Living Room on Vimeo.
Graphics texture
You don’t have to work long in graphics, be it 2D or 3D, to realize you need a large library of simple textures to accomplish just about any task. Slodive has a list of 50 sites you can visit to flesh out your own library with freely available textures of all types.
50 Sites For Discovering Free Textures – slodive.
Graphics free, list, texture
Disney has just release previously discussed PTex under an open-source (BSD) license and made it publicly available to all.
The new open source library supports Catmull-Clark subdivision surfaces (including quad and non-quad faces), Loop subdivision surfaces and polymeshes (either all-quad or all-triangle). Also, several data types are supported including 8 or 16-bit integer, float, and half-precision float. An arbitrary number of channels can be stored in a Ptex file. Arbitrary meta data can be stored in the Ptex file and accessed through the memory-managed cache.
The source code is available in a github repository, and you can watch a demonstration of PTex in use after the break.
Ptex Overview. via CGSociety
Read more…
Graphics disney, ptex, software, texture
Illuminate Labs has just released a new version of their precomputing lighting texture baking tool Turtle for Autodesk’s Maya 2010, and updated their gallery to show its use in several new games.
Based on the same core lighting technology, LiquidLight®, as the world’s leading game lighting middleware, Beast™, the brand new Turtle 5.1 includes several new features boosting productivity as well as visual quality.
“Titles like Dante’s Inferno, Dragon Age: Origins, EVE Online and God of War III prove Turtle to be a lighting tool that any Maya game studio should consider.” says Magnus Wennerholm, CEO.
Be sure to hit their Gallery and see the screenshots for EVE Online, Army of Two: 40th Day, and WET.
via Turtle now supports Autodesk Maya 2010 — Illuminate Labs.
Graphics maya, software, texture, turtle
Winterbrose is offering a new texture pack every day from now through the 5th of January for free, although getting it takes a bit of work.
Visit www.WINTERBROSE.com everyday from 25-Dec-2009 through 5-Jan-2010 to receive a brand new set of 100+ textures that have never before been released to the public. You must search the site for the icon (a set of gift boxes) and click on it to download the ZIP file. Collect all 12 sets which include a FREE Personal Use license (see notes) to get you started right away.
In addition to getting the individual textures, each pack contains a chance to win a free commercial license. Full details on their site.
via Winterbrose – 3D Graphics & Tutorials for Creative Minds.
Graphics free, list, texture
headus has just released UVLayout 2.06 for UV coordinate generation.
UVLayout is a stand-alone application for the creation and editing of UV coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all ilks and by students, UVLayout’s unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods.
It runs on Windows, OSX, and LInux, and they have a 30-day trial available for download here. Full Versions are available for purchase for $100 to $300 with various licensing terms.
via headus UVLayout – Home.
Graphics headus, software, texture, uvlayout
A new free CUDA-accelerated bumpmap generator is on the scene called “SSBump”. Runs on Windows XP & Vista, and generates some pretty impressive results.
SSbump generator is a free GUI based program. The purpose of this program is to generate Self-Shadowed Bump Maps for VALVe’s Source game engine. The program can generate normal maps, non-shadowed ssbump maps, or embed directional ambient occlusion into the image.
via SSbump Generator 5.1 w/ CUDA.
Graphics bumpmap, cuda, software, texture
3dTotal has taken the step of placing the entire reference image and high-resolution texture library online for free, albeit with some interesting terms:
All images within this library are royalty free for you to use in your work, but please note that they are subject to the License Agreement and we offer you this service based on the condition that ad-blockers are NOT ALLOWED on 3DTotal.com. We only show non-intrusive and relevant banner adverts on 3DTotal which fund the site and the features that we can in turn bring to you!
Head on over to their site to start downloading!
via // Textures and Reference Free High Res Image Library, 12 500 images royalty free //.
Graphics free, images, texture
A new library from the University of Utah and Disney discusses a new UV texture mapping library called ‘PTex’ which can map UV coordinates to models on a fully automatic basis with for models or arbitrary complexity and size.
We propose a new texture mapping method for Catmull-Clark subdivision surfaces that requires no explicit parameterization. Our method, Ptex, stores a separate texture per quad face of the subdivision control mesh, along with a novel per-face adjacency map, in a single texture file per surface. Ptex uses the adjacency data to perform seamless anisotropic filtering of multi-resolution textures across surfaces of arbitrary topology. Just as importantly, Ptex requires no manual setup and scales to models of arbitrary mesh complexity and texture detail.
Ptex is now supported in Pixar’s Renderman, and was used in Bolt & “Glago’s Guest”, and an open-source version of the library is coming son. Videos, slides, and the PDF paper are available on their site.
via Ptex: Per-Face Texture Mapping for Production Rendering.
Graphics, Science disney, library, ptex, texture
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