Stories from February 25th, 2010

Unity Terrain Toolkit 1.0 Released

One result from Unity’s “Summer of Code” project is now available as Sandor Moldan’s “Terrain Toolkit 1.0″.  From his own description:

Unity already has a powerful terrain engine as one of its core features. The Terrain Toolkit expands on this by providing the user with the ability to rapidly create a variety of different landscapes directly within Unity without needing to use third party software. An additional advantage is that landscapes can now be generated dynamically at runtime. This means a Unity game can have a potentially infinite number of levels or landscapes with a negligible impact on the file size.

Basically it adds procedural terrain generation algorithms and UI tool to Unity, letting you get away from manually modeling & importing terrain in other packages.  A welcome addition to a continually growing product.

via Unity Technologies Blog » Blog Archive » Summer of Code: Terrain Toolkit Released!.

Science , ,

 
Stories from January 4th, 2010

Procedurally Generate Terrains with Fractscape

StarScene’s procedural terrain and texture generator ‘Fractscape’ has just hit version 1.5, with an impressive collection of features:

  • A variety of controls for roughness, size, height, etc.
  • Load in or draw heightmaps to control the basic shape of the terrain
  • Adjustable auto-texturing based on height and slope
  • Terrain resolution up to 4097×4097, texturemap resolution up to 2048×2048
  • Virtually unlimited undo/redo of almost everything, so you can always go back to that cool landscape you just had
  • Load/save even the largest terrains as small Fractscape files — everything is procedurally generated
  • Export them as 8 or 16 bit heightmaps, or as .obj meshes (triangles or quads)
  • Export texturemap as 4-channel .tiff splatmap, or as a solid-shaded .png
  • Explore terrains from a first-person view for an up-close look

The software is built using Unity, and therefore the resulting terrains work great with it.  The software is available free, but a $20 registration is required to unlock file export.

via Starscene Software – Fractscape.

Graphics , , , , ,

 
Stories from July 30th, 2009

3.6GB of Terrain Data, in Real-Time

realtimeplanetOn the GameDev forums, a user by the name of “sylvestre” has posted code and videos of a project he developed to allow real-time visualization of 3.6GB of terrain data.

I finally made a demo version of the software I used in this post. If you have enough space and time to download 3.6GB of terrain data, you may try it on your PC (warning: it has only been tested on Windows XP, with an NVIDIA GeForce 7900 or 8800). The demo is available here:

http://evasion.inrialpes.fr/~Eric.Bruneton/demo.html

Otherwise you can see some High Quality videos here (made with more precise data and more realistic shaders – 16GB terrain, clouds, shadows, procedural details):

He’s using data from the Nasa Earth Observatory, which offers 500 meter/pixel resolution, and the STRM v4 from CIAT, which offers 90m per pixel.  Very impressive stuff.  See a video of the system in use (running at 150fps) after the break.

via realistic Earth rendering demo – GameDev.Net Discussion Forums.

Read more…

Science ,

 
Stories from June 18th, 2009

Quad Software releases Grome2

Grome2, the popular outdoor modeling suite from Quad Software, has just been released and boasts several impressive features.

  • New layers such as Terrain, Water, and vegetation
  • Faster processing for bigger scenes
  • Move advanced fractal and erosion algorithms
  • New plugins and formats
  • and more.

If you haven’t tried it, I highly recommend you go check out their site.  The examples they have online are breathtaking.

Quad Software | Technology that makes it simple.

Graphics , , , , ,

VizWorld.com is a production of VizWorld, LLC © 2009