Stories from October 21st, 2011

Next gen Square Enix engine vs real life

Square Enix, video game publisher behind titles like Final Fantasy and Kingdom Hearts, has been demonstrating their new “realtime rendering engine” that they claim will to what they call “quality live action” graphics.  The photos and video they’ve shown are truly impressive.

As examined in the screenshots below, Square Enix is trying to get as close to absolute true fidelity as possible with its Direct-X 11 supported platform, known as Luminous.

At the press conference the company displayed source material pictures and their corresponding game maps. The engine allowed engineers to build navigable spaces rendered in real-time, as suggested in the video further down below.

While the environments look amazing, there’s little to no information on what they’ve done for rendering people. Hopefully the Uncanny Valley problems won’t derail their entire project. Look below for a sadly uninspiring piece of video. Uninspiring until you realize it’s actually rendering in-game in real-time.

In pictures: Next gen Square Enix engine vs real life | Game Development | News by Develop.

Science , ,

 
Stories from January 1st, 2010

A look at Final Fantasy XIII’s development, textures

Japanese magazine CGWorld 2010 has an inside look at the new Final Fantasy XIII (13) game from Square Enix for the PS3, showing off some of the models and textures used in the game.

The magazine isn’t solely dedicated to the game, but in the portion it covers, you’ll get a glimpse at Final Fantasy XIII’s development schedule from 2005 to the final product, via a time line. It details how after the Final Fantasy VII tech demo for PS3, Square Enix then switched development of Final Fantasy XIII — which was on PS2 at the time — to PlayStation 3.

When development first began, the game was using the White Engine. Square Enix later changed the engine to Crystal Tools so they could create a custom engine just for Final Fantasy XIII.

via A look at Final Fantasy XIII’s development, textures | SCRAWL.

Graphics , ,

VizWorld.com is a production of VizWorld, LLC © 2009