Stories from December 23rd, 2010

Flame Premium – “Something for Everyone”

Over at Autodesk’s “The Area” they’ve got an article from Bill Ennis on color grading with Flame, Lustre, and Smoke.  The result is almost 90 minutes of background on the entire process of using the tools for a complete product.

I call this series “Something for Everyone” because if you’re thinking about cross-grading to Flame Premium – or just want to know more about how it works, you gotta check these out. I worked with my old friend Marc Hamaker to put the videos together with the goal of introducing the benefits of Flame Premium in familiar terms.

via Area :: Blogs :: Flame Premium – “Something for Everyone”.

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Stories from January 27th, 2010

Comparing Windows 7 with Windows Vista in Intel Smoke

At the recent TechEd conference, Intel was demonstrating their new Smoke Gaming engine on a Windows7 machine and a Windows Vista machine.  Both machines had identical hardware (Intel i7 chipsets internally, of course) but the Windows7 machine was significantly faster.

See what a difference the new Windows 7 kernel makes compared to Windows Vista. The windows 7 kernel is optimized for use with Intel core microarchitecture not only does it perform faster it also allows you to put a few cores to sleep while maintaining peak performance.

The demonstrator attributes this to Windows 7′s better handling of multiple threads and improved understanding of the Nehalem architecture.

See the demonstration after the break.

Read more…

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Stories from December 15th, 2009

Looking at Smoke on Mac

smoke-macFXGuide got a great look at Autodesk’s new Smoke on the Mac and is publishing a 3-part expose on the whole affair, the first part already available.  It’s got great detail including hardware requirements (both stated and actual), and several advanced configuration details.  He gets into details like Autodesk states the NVidia QuadrofX card as a requirement, while the reality is a bit different:

That being said, the software does actually run on other graphics cards including — yes, it’s true — current MacBook Pro 17″ systems. I’ve installed Smoke on Mac on systems with GeForce cards as well as the MacBook Pro 17″ and it does run — certainly well enough if you want to install the free trial on a Mac system. To be clear, this isn’t listed in the requirements or recommendations, so If you’re gonna put together a system without these, buyer beware. Especially if you’re investing $15,000. But I’m sure over time we’ll hear from the web universe what works and what doesn’t.

One critical point is that the display needs to support at least at 1920×1200 so that the entire UI can be displayed. The other point is that if you are buying a system that you need to have running at the highest level — go with the recommended hardware. Autodesk tests the software on systems that meet the suggestions, so if you’re running on a different configuration there is no guarantee it will run.

Also he gets into using the Kona3 card and pricing.  Short story: it ain’t cheap.

If you wanted to build a system from scratch, here are some ballpark numbers which would provide the foundation of a solid Smoke on Mac system:

Read the full story on his site, and hit Autodesk to download the 30-day trial now!

via fxguide quick takes » Smoke on Mac Part 1: Overview.

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Stories from November 17th, 2009

Autodesk Smoke on Mac: Yes it’s real, no it’s not cheap

autodeskSome news has come out today about Autodesk’s Smoke product coming to the Mac OSX platform.  From FXGuide:

We haven’t been able to say anything up until now as we strongly respect our Non-Disclosure agreements as beta testers, but the rumors are true: there is definitely smoke for mac in Autodesk’s future. According to Autodesk, they will be “showing a technology preview of its industry leading Autodesk Smoke editorial finishing software running on the Mac OS X platform” at the Inter BEE 2009 conference in Tokyo. Inter BEE is a high-end post production conference in Japan, similar to NAB in the United States and IBC in Europe. “This will be the first time an Autodesk finishing product has been designed to run on the Mac platform,” says Autodesk.

Shortly afterwards, AutodeskPR‘s Twitter account had the following:

Autodesk reveals Smoke 2010 on Mac will sell for $14,995 US SRP

Definitely not cheap, but it’s great to see Autodesk developing a native product for the Mac.

via fxguide quick takes » smoke on mac: yes, it’s for real.

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Stories from June 5th, 2009

Autodesk Experience the Power in Sydney

Autodesk is presenting a pair of session in Sydney on June 11th talking about their new 2010 releases of Flame, Inferno, Smoke and Flare, and a meet-and-greet from Olivier Fontenay and Sebastian Gohs, colorists.

Session 1: Presentation of 2010 releases of Autodesk Flame, Inferno, Smoke and Flare, the new Flame and Inferno creative companion, all of which were launched at the NAB Show in Las Vegas last month!

Session 2: Meet Olivier Fontenay, Senior Colorist from EFILM Australia, and Sebastian Göhs, Lustre Colorist from CinePostproduction for the Lustre Super User Tour. Olivier is the man behind the awe-inspiring beauty of blockbuster Oscar-nominated Australia. He is also one of the earliest users of Lustre. Sebastian is the colorist behind Waltz with Bashir, the first animated film to be nominated for Best Foreign Language Film Oscar.

Sessions start at 2pm, and run through 7 (break from 4-5).  Registration required.

Autodesk Experience the Power.

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