Daden release results of its Authoring Tools for Immersive Training survey
Daden Limited has just released the results of their Immersive Training Authoring Tools survey, trying to figure out who is using immersive environments for training purposes and how they’re doing it. Not surprisingly, Education was the biggest sector but the tools they use were a bit surprising.
Nearly 47% of the respondents were from education, 15% from the health professional training sector and interestingly 19% were from the corporate sector – especially as there’s little sign of a significant uptake of immersive training in that area. Second Life, OpenSim and Unity were the top three platforms and Second Life, despite the removal of the educational discount, dominates still with 39% respondents using it.
Not all that surprised to see Second Life at the top, given it’s existing infrastructure and multiuser environment. I was surprised, however, to see Unity in there. Unity is a great tool (I’ve even started using it myself just for experience), but not one I would typically think of for immersive environments.
via Daden release results of its Authoring Tools for Immersive Training survey.

If you’ll be in the Portland, Oregon area this March, maybe you should consider stopping by the Marquam Hill Campus of the Oregon Health & Science Universith for the IEEE Virtual World Symposium where they’ll be demonstrating the use of 3D virtual environments in a variety of areas.
Now this is impressive. Sand Castle Studios has a Second-Life creation called “The Virtual Mind” which strives to educate the public on the importance and dangers of mountain-top removal coal mines, coal fired power production, and alternative energies. Done as part of a documentary film called “Deep Down”, the project has now been nominated for an Emmy Award for New Approaches to News & Documentary Programming.
Someone sent me this interesting machinima video, showing off some great Second Life and AfterEffects skills. The sim itself is open now at
Signs are popping up around the internet that things may not be all well in Linden Labs, as they seem to be undergoing some rather extensive layoffs. While still very speculative and based on social networks, rumors, and scattered reports, the sum of this points to some rather depressing news.
Linden Labs and Second Life have long held that all content created in the world is the sole property of the creator (or owner, once sold) and much of the early press material backed this up. As such, thousands (millions?) of people have set up business operating in world selling clothes, buildings, and real-estate to new Second-Lifers. However, Linden recently instituted a new licensing agreement that jeopardizes this long-held claim, and is now the subject of a Class-Action lawsuit against Linden.
Linden Labs has just released the economic results from the first quarter of 2010, and the results are astounding. The biggest number is a 30% increase year-to-year in User-to-User transactions, totalling US$160 Million . Add in xStreet sales of US$2.3Million, an 82% increase over last year and 24% increase over last quarter, and an all-time high of unique users at 826,214. What’s leading to the new buzz? Several things actually:
In a surprising move, the US Air Force will now be providing all new military recruits with Second Life virtual avatars that will travel with them through their entire military career.
It’s been 3 months since you tuned in to see 

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