Posts Tagged ‘review’
Dean Meyers interviews Phil Simon

The Visual Organization: An Interview with Author Phil Simon

by Dean Meyerson April 15, 2014
A conversation about DataViz, experimentation, and a new way to do business I met with Phil Simon, author of The Visual Organization: Data Visualization, Big Data, and the Quest for Better Decisions, last week to talk about the book, his own story, and how the Visual Organization uses data visualizations. Phil Simon’s new book, The Visual […]

Visual Loop Book Review: Visual Complexity, by Manuel Lima

by Randall Handon October 18, 2011
If you’ve been hear lots about Manuel Lima’s “Visual Complexity” text but don’t think you’re visualization-savvy enough to really get anything form it, then be sure to check out frequent VizWorld contributor Tiago Veloso’s review of the text. Because, let’s face it, to write about a book from someone considered to be the next Edward […]


OpenGL 4.2 review by Christophe Riccio

by Randall Handon August 11, 2011
Christophe Riccio has published a nice review of the new OpenGL4.2 on Google Docs, covering all the new features and even showing off some results.  I particularly like his in-depth coverage of the new texture compression formats, complete with some included images showing the differences. It’s available via the Google Docs link below, where you […]

Lucid Virtu Graphics Virtualization Technology

by Randall Handon May 13, 2011
I’ve really loved the theory behind Lucid’s Virtu technology, a hybrid multi-GPU system that allows you to use AMD and NVidia GPU’s at the same time.  BenchmarkReviews takes the new ASUS P8Z68-V Pro board out for a spin with the new Lucid Virtu stuff, and finds it promising but complicated. Virtu’s i-Mode supports only a […]


Matt Toder: Why Final Cut Pro X Is Sending Me Back to Avid

by Randall Handon April 18, 2011
Matt Toder has a piece up at Gizmodo on the new Final Cut Pro X, and how in spite of all the new features, he’s dumping it for Avid.  Mostly, the entire review is summed up in this one sentence: And now we’ve been given a glimpse of FCPX, a massive, from-the-ground-up revision of Final […]

Critical Visualization Analysis at The Why Axis

by Randall Handon April 14, 2011
Bryan Connor has a new website out called ‘The Why Axis’ which aims to analyze visualizations critically, hoping to ‘raise the bar’ of what we expect from designers. Through a regularly updated collection of case studies, interviews and analysis The Why Axis aims to enrich the discussion surrounding the current state of data visualization. Each […]


The Griffin PowerMate: A Review

by Randall Handon December 30, 2010
Over Christmas, I was lucky enough to receive the Griffin Powermate from a relative.  A co-worker (a video editing guy) uses one with Final Cut and it really is impressive.  An infinite-turn knob with a smooth response, he can easily scrub through video of any length at both high and low speeds and easily set […]

Mad Catz CoD: Black Ops ProGaming Glasses Review

by Randall Handon November 8, 2010
Over at BenchmarkReviews they put the new “Call of Duty Black Ops” ProGaming Glasses through their paces.  The glasses are actually just rebranded Gunnar’s, glasses specifically made for extended computer usage through colored lenses & special construction.  I’ve been eying a pair of Gunnars for quite some time, although I would need prescription ones which […]