Posts Tagged ‘resource of the week’

Resource Of The Week: Interactive Visualization Techniques

It’s been a while since I had a resource to recommend, so I went out and looked and found what looks to be a great reference and educational text on GPU-based Interactive Visualization Techniques from Daniel Weiskopf. This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance […]

Resource of The Week: BBC VFX

From Monty Python to Doctor Who, some of televisions most iconic shows and visual effects came from the BBC VFX department, sadly closed in 2003.  In this book from Mat Irvine and Mike Tucker, we see behind the scenes and the stories of some of these iconic scenes, made before the rise of CGI. The […]


Resource Of The Week 1/19 – Beautiful Visualization

This week’s “Recommended Resource” comes not from Amazon, but from O’Reilly who is hosting a huge sale on the Top 25 of 2010.  For today only, you can get the DRM-Free e-Book version of their Top 25 titles, including the popular “Beautiful Visualization”, at an impressive 60% Off. For one day only, you can save […]

Resource Of The Week 12/22/10: Visualize This

It’s been a few weeks since we hand a recommended resource, but today’s offering was too good to pass up.  It’s not actually available yet, but Nathan Yau of FlowingData now has his book ‘Visualize This‘ available for Pre-Order on Amazon. Visualize This is a guide on how to visualize and tell stories with data, providing […]


Resource Of The Week 10/28: The Men Who Would Be Kings

If you’re interested in the inner working of some of the biggest in Hollywood’s CG studios, then you should check out the inside story of the creation and faltering of Dreamworks, Nicole Laporte’s “The Men Who Would Be Kings”. The rise and then the crash and burn of DreamWorks, created by three of the biggest […]

Resource of the Week 10/13/2010: Physically Based Rendering

This week’s recommended resource is for anyone considering writing their own physically based renderer, or who just wants to know more about how it all works.  The book is Matt Pharr & Greg Humphreys’ “Physically Based Rendering: From Theory to Implementation“. Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating […]


Resource of the Week 10/6/2010: Learning Python

It seems no matter what field you work in these days, if you work with computers you’ve probably heard of the language “Python”.  Currently the core of scripting systems in tools varying from Nuke to Maya to ParaView, the amazing flexibility and simplicity of the language make it an attractive choice for both developers and […]

Resource Of The Week 9/29/2010: Digital Compositing

This week’s recommended resource is the second edition of Ron Brinkman’s classic “The Art & Science of Digital Compositing” which brings together examples, walkthroughs, and interviews with experts on some of the biggest names in cinema, which is currently on-sale on Amazon for an impressive 45% off! The classic reference, with over 25,000 copies in […]


Resource Of the Week: The Art Of Concurrency

Whether you’re at GTC this week or not, you’ve no doubt heard the amazing claims of performance boosts possible with using not just CUDA, but any GPU-acceleration system.  However, you can’t just recompile your code and expect massive boosts, you have to dig deep and invest the time and tools to completely rebuild your algorithms […]

Resource Of The Week 9/1/10: CUDA By Example

This week’s recommended resource is for anyone gearing up for NVidia’s GPU Technology Conference at the end of this month, and comes straight from two senior developers in the CUDA software platform team, the recently released CUDA By Example. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers […]


Resource of The Week for 8/25/2010: HDRi

This week’s resource aims to teach you everything you ever wanted to know (probably much more, in fact) about High Dynamic Range Imaging and its use in Image Based Lighting.  This is actually the second edition of the original High Dynamic Range Imaging text,High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting. High […]

Resource Of The Week: OpenGL SuperBible

This week’s recommended resource is the latest (5th) edition of the OpenGL Superbible from Richard Wright and Addison-Wesley publishing. OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of […]