Posts Tagged ‘realtime’
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Lucky Sort Grabs Half A Million For Big Data Visualization

by Randall Handon February 23, 2012
TechCrunch brings us news of a new startup called “Lucky Sort” based out of Portland, Oregon that aims to bring live data import and analysis to the iPad. That where TopicWatch comes in. With the new service, Lucky Sort’s first product, the company wants to enable users to sift through social media, government filings, news […]

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Next gen Square Enix engine vs real life

by Randall Handon October 21, 2011
Square Enix, video game publisher behind titles like Final Fantasy and Kingdom Hearts, has been demonstrating their new “realtime rendering engine” that they claim will to what they call “quality live action” graphics.  The photos and video they’ve shown are truly impressive. As examined in the screenshots below, Square Enix is trying to get as […]
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SIGGRAPH2011 Real-Time Live!

by Randall Handon February 28, 2011
The ACM has just put out the call for entries in this year’s SIGGRAPH2011 Real-Time Live event, where people submit examples of Real-Time rendering work and get a chance to demonstrate it live on-stage. Building on its debut at the SIGGRAPH 2009 Computer Animation Festival, Real-Time Live! expects to continue its trend of growth and […]

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Stereoscopic 3D Copy & Paste

by Randall Handon December 23, 2010
A group of researchers demonstrated a powerful Stereoscopic 3D photo editor at SIGGRAPH2010 Asia, and the demonstration video is now available online.  In the video, they show first a nice object classification system that works on stereo pairs, and then show some amazing cut-n-paste tools they’ve created.  The tools can properly correct perspective as you […]

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NVidia Quadro’s accelerate Real Time Tomography’s AdaraGPU

by Randall Handon November 29, 2010
Real Time Tomography has a new product called ‘AdaraGPU’ that uses the power of NVidia Quadro’s to process and enhance digital mammography images 10x faster than their CPU-based counterparts, improving image quality and reducing time to diagnosis. “Reducing the time to display an image on the screen will improve throughput in the clinic,” says Dr. […]
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Real-Time Dynamic Fur on the GPU

by Randall Handon October 15, 2010
An article over on GameDev.net from Dzmitry Malyshau starts off light with a discussion of Particle Systems and pitches a way to build Particle Systems that run entirely on the GPU for blinding speed and a huge jump in the number of concurrent particles.  Then he adapts this to do Fur simulation, and finally adds […]

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Illuminate Labs releases “Beast” Lighting Tool

by Randall Handon March 5, 2010
Illuminate Labs has followed up on their recent release of the “Turtle” lighting tool for Maya with a new tool for gaming: Beast.  Fully integrated with the Unreal3 Engine, Gamebryo LightSpeed and Toolbench, and several other engines, it brings baked and dynamic lighting to real-time systems. Beast is used to bake light maps, shadow maps […]