The folks at NextLimit have released a set of videos showcasing the new fluid solver available in RealFlow 2013. The new solver, called Hybrido 2, has been built from-scratch in the new version for speed and detail, and the videos show the amazing stuff you can do.
“For those of you interested, the new solver is an implicit solver, as opposite to the current one which is an explicit solver. Implicit solver means that just only a few simulation steps per frame are needed, and this means, of course, faster simulations. It means also that “bounciness” is totally removed. The current solver needs many many simulation steps if you want to remove ‘bounciness’, and even doing it you can’t remove it completely.”
RealFlow has a great SIGGRAPH Demo Reel up on YouTube, showing some of the great work they’ve done for TV, Movies, and commercials over the last year or so. You’ll recognize lots of soft drink commercials, body wash commercials, and a few big movie and video game scenes. Check it out above.
Update 9/2: Seems RealFlow pulled the original video, I replaced it with the new version. Only different I see right away is new music. via Siggraph 2011 Showreel – YouTube.
If you’ve seen the RealFlow promotional material, then you’ve no doubt seen the giant ‘liquid brain’ image used in the branding. That image was generated by Fusion CI Studios and DMG for Fonterra’s “Whole Water” commercial we’ve covered before. In fact, the commercial was instrumental in some of the features added to RealFlow5.
The brain is particularly meaningful because its creation is a tribute to the ongoing joint development efforts between Next Limit Technologies and Fusion CI Studios. Next Limit had only recently upgraded RealFlow with Python scripting capabilities at the time, so co-owner and VFX sup at Fusion, Mark Stasiuk, was able to use that to build a proprietary fluid morphing behavior with features that went beyond RealFlow’s native toolset. And, after seeing the demonstration of the fluid morphing capability in the “Whole Water” spot, Next Limit’s developers were inspired to create an improved fluid morphing tool within RealFlow 5. That brain represents a “whole” lot of action on the leading-edge of CG fluid fx!
See more information about the project after the break.
NextLimit has just released RealFlow5 into the world, boasting the new REnderKit and Hybrido solver. Hybrido brings RealFlow from simulating small water effects into simulating large bodies of water complete with splashes, foam, and mist. Already in use by several major films like Avatar and District 9, this new version is guaranteed to be a big hit.
RealFlow 5 continues in this tradition of innovation, introducing Hybrido, the revolutionary new hybrid technology, making RealFlow the only product on the market which enables the user to simulate large bodies of water with sophisticated secondary effects, like splashes, foam and mist. And, due to its cutting-edge body dynamics solver, Caronte, RealFlow 5 also offers unmatched capabilities for large-scale, complex simulations.
RealFlow is available for $3995 for new licenses, and $1995 for upgrades. Full pricing is available on their website.
RealFlow v5 is on the horizon, so NextLimit is pushing sales of the last few copies of RealFlow4 with huge discounts and reduced-price (sometimes free) upgrade to V5 when it’s available.
As you know, we have been developing RealFlow v5 for some time, and we are happy to say that the release is coming soon. With that milestone on the horizon, we want to make some final offers on RealFlow v4, some with free upgrades to v5.
They offer two options: First off is a 4CPU license for $2000, with free upgrades to V5. The other cheaper option is a $1000 2CPU license, but no upgrade.
I just got some news from Collider about the process behind the Liquid Chocolate commercial they made for Nestle. If you haven’t seen it yet, I highly recommend you check it out. The commercial was made about half with RealFlow fluids, with the remainder done with animated displacement maps in Autodesk Maya. The 3D team consisted of three people:
RealFlow has a great case study online about the “Whole” commercial we discussed earlier. They talk in great depth about the struggles of binding water to geometry with RealFlow, and how they managed to make the commercial work with a single all-encompassing RealFlow Sim.
Our early tests were quite slow with a lot of calculations involved. We had to speed up the sim considerably for “Whole”, because the main shot of the project was 650 frames of continuous water action – and it had to be a single simulation. We were fortunate that this project was mapped out far in advance by the wise folks at DMG and Sugar, so we had a good amount of time to complete the R&D and creative process.
The guys at realtime:uk have been working on a cinematic for the new game “Split/Second” from Disney Interactive Studios and Blackrock Studio. They’ve posted a 189meg Quicktime & some pictures on the CGTalk forums.
Fusion CIS and DMS collaborated on a commercial for a New Zealand creative agency, Sugar, and their client, Fonterra. The focus was on their new “smart water”, so they wanted to make the water the main character.
CG fluids remain among the most confounding effects to achieve natural looks and behaviors, and to push that even further by morphing cg fluid into specific shapes demands advanced skill. Mark Stasiuk, co-owner and CG sup at Fusion CI Studios was very excited about DMG’s project as fluid morphing behavior is a technology his studio has been developing. To add the challenge of applying these new methods to a spot where fluid is a mischievous & clever main character was exhilarating… if not daunting.
Next Technologies, the folks behind RealFlow, have just announced the “RealFlow Render Kit” (RFRK).
The RealFlow RenderKit is a set of tools that has been designed to facilitate the complex task of rendering RealFlow™ fluids. The RFRK enables you to generate procedural geometry at render time, and also render individual fluid particles. As a result, the RFRK will dramatically simplify and accelerate your RealFlow™ workflow.
Used by the guys behind The Curious Case of Benjamin Button, it allows you to directly manipulate and render the particles in RenderMan & Mental Ray, without having to convert your RealFlow simulation to a mesh first. A definite timesaver, to be sure.
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