Posts Tagged ‘raytracing’

Intel’s Embree – Photo-Realistic Ray Tracing Kernels

Intel has just released a collection of Code Kernels to do photo-realistic ray-tracing entirely using instruction accelerators (SSE and AVX) on the CPU. Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel® processors with support for the SSE and AVX instruction […]
Intel Cloud Ray Trace Knights Ferry

Cloud-based Ray Tracing Using Intel’s Knights Ferry

Intel has posted an article on using the Cloud to perform ray tracing in games. Normally, I am not a fan of the term Cloud, because of its overuse and hype. However, in this case, I will make an exception because it uses Intel’s Knights Ferry. What is Knight’s Ferry? Remember Larrabee? Larrabee was the […]

NVIDIA OptiX Real-Time Ray Tracer Now Available

GPU Ray-tracers, start your engines.. NVidia has just officially released the OptiX CUDA-based Real-Time Interactive Ray Tracer on their website, free.  Announced back at SIGGRAPH, there have been numerous demonstrations on various conferences and venues, but now you can try it for yourself. Jeff Brown, NVIDIA’s GM for Professional Solutions, explains why OptiX is invaluable: […]

Caustic’s 3dsMax Demonstration

Caustic, makers of the revolutionary CausticRT & CausticOne systems for hardware accelerated ray-tracing, have released a new demonstration video showing the system at work within Autodesk’s 3ds Max with Brazil. This is our latest interactive demo of “true” global illumination using the CausticRT platform with Brazil in 3dsMax.  Its a fully ray traced interior living […]

CUDA Ray Tracing tutorial

Right on the heels of the NVidia OptiX announcement, a new tutorial from the Alexandra Institute shows how to build your own CUDA accelerated ray-tracing system. This little tutorial will not state that the GPU thing is the only way to go or try to preach something. But it will hopefully help you to get […]

NVidia releases Interactive Ray-Tracing Engine

A new product offering from NVidia boasts to be the first interactive ray-tracing engine.  The claim is a bit overblown for PR reasons, but interesting nonetheless. The NVIDIA SceniX scene management engine provides the interactive core for demanding real-time, professional 3D graphics applications. Whether used in leading products such as RTT DeltaGen, Autodesk Showcase and […]

RealTime Raytracing from Intel

A new video from Intel is online at YouTube, where Intel Research Scientist Daniel Pohl shows an update on their “Realtime Ray Tracing” project. With the power of upcoming many-core architectures Intel is developing, real-time ray tracing (using the physics of light to realistically render an interactive 3D scene) comes closer and closer to the […]

Caustic Graphics has Big News for SIGGRAPH!

I just got off the phone with the crew at Caustic Graphics, makers of the amazing real-time raytracing card the CausticOne.  See that graphic above?  They’ve got some big announcements coming up at SIGGRAPH that fit in those big black boxes, but if you want to know what it is then you’ll have to wait […]

Toyota Motors to compete against Caustic ?

John West found some news that a japanese company “Tops Systems Corp” has partnered with Toyota Motors and Nihon Unisys to build a dedicated ray-tracing IC that sounds very similar to the previously announced Caustic offerings. Tops Systems Corp of Japan, a venture involved in multicore technology, together with Toyota Motor Corp and Nihon Unisys […]

James McCombe on ray tracing & the gaming industry

InfoWorld sits down with the CEO of Caustic, the real-time raytracing videocard company, to discuss the future of gaming and their technology.

Caustic Graphics Raytracing Demonstration

Caustic has another video online where their CTO and co-founder James McCombe demonstrates a real-time rendering of a VGA-resolution scene at 4-5fps. The demonstration shows a 5-million triangle scene of a few cards with full ray-tracing (Primary, Secondary, and GI rays) and using procedural GLSL, trilinear filtering, and antialiasing. Caustic Graphics—100% Raytracing from Caustic Graphics […]