Posts Tagged ‘raytracer’
Intel Cloud Ray Trace Knights Ferry

Cloud-based Ray Tracing Using Intel’s Knights Ferry

by Paul Adamson March 10, 2011
Intel has posted an article on using the Cloud to perform ray tracing in games. Normally, I am not a fan of the term Cloud, because of its overuse and hype. However, in this case, I will make an exception because it uses Intel’s Knights Ferry. What is Knight’s Ferry? Remember Larrabee? Larrabee was the […]

OpenCL Path Tracking Demo using the AMD OpenCL Beta SDK

by Randall Handon December 18, 2009
A new test application written using the ATI OpenCL SDK called SmallptGPU shows path-tracing, an optimized variation of ray tracing, shows the impressive performance of ATI cards.  The demonstration video below is running on the Radeon 4870, with impressive results, but the newer 5970 should be at least 4x faster.  Also, the OpenCL renderer will […]

Invisibility Visualized: New Software For Rendering Cloaked Objects

by Randall Handon November 13, 2009
Researchers at the Karlsruhe Institute of Technology in Germany have created a physically accurate rendering system capable of visualizing the effects of metamaterials designed to create “invisibility cloaks”.  Previously theorized “ostrich effect” is plainly visible in the never-before-seen renderings. The problem is that metamaterials may have optical properties that vary over their length. Rendering a […]