Home » Archives for procedural
The r|shaders pack from Core Zero brings some beautiful procedural shaders to 3ds Max, and has just enetered Beta 1.5. In addition to this milestone, they are running a promotional 50% discount sale through February and March in preparation for release soon afterwards.
Currently 7 shaders are operational (ice, ocean, deep ocean, sand, snow, ice land, and snow land) with 2 more to come prior to release (magma and ground). The results are amazing, and their website has detailed examples of both the UI and results for each shader.
Core Zero Home.
Graphics 3dsmax, plugin, procedural, shader
StarScene’s procedural terrain and texture generator ‘Fractscape’ has just hit version 1.5, with an impressive collection of features:
- A variety of controls for roughness, size, height, etc.
- Load in or draw heightmaps to control the basic shape of the terrain
- Adjustable auto-texturing based on height and slope
- Terrain resolution up to 4097×4097, texturemap resolution up to 2048×2048
- Virtually unlimited undo/redo of almost everything, so you can always go back to that cool landscape you just had
- Load/save even the largest terrains as small Fractscape files — everything is procedurally generated
- Export them as 8 or 16 bit heightmaps, or as .obj meshes (triangles or quads)
- Export texturemap as 4-channel .tiff splatmap, or as a solid-shaded .png
- Explore terrains from a first-person view for an up-close look
The software is built using Unity, and therefore the resulting terrains work great with it. The software is available free, but a $20 registration is required to unlock file export.
via Starscene Software – Fractscape.
Graphics fractal, fractscape, procedural, software, starscene, terrain

A new tutorial on CGCookie shows how to create a Teddy Bear from Burlap, using nothing but Procedural Textures and Materials in Blender.
In part 2 of this Teddy Bear tutorial we will be looking at home to make a nice burlap texture with nothing but procedural materials.
CGcookie also hosts various other tutorials on modeling and rendering in Blender.
via CG Cookie » Blog Archive » Create a Teddy Bear Part 2.
Graphics blender, material, procedural, texture, tutorial

A new voxel modeling tool named Acropora, from Voxelogic, is in development. Its claim to fame: Procedural Voxel Modeling with noise perturbed meshes. With 30+ volume modifiers, automatic generation of 3d noise (volumetric, perlin, and fractal), LOD support, and more, it looks like a great tool for anyone involved in creating terrains or geophysical models.
An alpha build is expected to be downloadable shortly.
via Welcome to the Voxelogic.
Graphics acropora, modeling, procedural, software, voxel, voxelogic
Procedural has released CityEngine2009 for modeling and construction of large cityscapes, and they’ve added a whole new of new features:
- Improved Interactive Editing
- Geospatial Data
- Occlusion Queries
- Python Interface
- and a Floating License version
See a video of the new version after the break.
CityEngine 2009.
Read more…
Graphics cityengine, procedural
Comments