Posts Tagged ‘plugin’
The newest version of RayFire will support an interesting “Stick to Mouse” feature that will make it much simpler to distribute and destroy fragments. The new demo video shows interactively spreading a fractured object across a street, and then interactively flinging pieces against objects watching them shatter realistically. RayFire – Stick to Mouse feature usage […]
A new plugin for Autodesk SoftImage adds in some much improved simulation and physics simulation support. Created by Exocortex Technologies, the Momentum Software v3 adds fracturing, quality rendering, and offline plot support. The new fracture engine was developed from the ground up by well-known DCC developer Helge Mathee. It is designed around providing Softimage artists […]
Russian company YUVsoft has a new After Effects plugin that can analyze video footage to create dynamic depth maps, making 2D to 3D conversion faster and more accurate. YUVsoft’s Depth from Motion uses multiparameter projective transformations to analyse camera motion ensuring that zoom, scene rotation and camera pans are correctly processed.Slow motion scenes are automatically detected the process […]
Over on YouTube, you can see some great videos of the new RayFire. In particular, they have some fantastic examples of the new Dynamic feature in action. New Dynamic Feature in next RayFire. – YouTube.
Cinema4D users may want to check out the latest version of the Solidchamfer plugin which adds a new feature or two and generally improves the whole process. I’m working on the next version of my Solidchamfer plugin, and I’d like to show you some of my progress. The most important new feature is a “subdivision” […]
If you’ve upgraded to the new 3dsMax 2012, you might want to try out this great plugin that helps build image-based lighting maps. IBL Optimizer V1 allows you to use Images Based Lighting at 3dsmax2012 to composite real HDRI´s with Computer generated Objects. A wealth of options and some impressive results.. via IBL Optimizer V1 […]
Announced back at SIGGRAPH, E-On software has just released Carbon Scatter for 3dsMax. Combining their digital nature systems with instancing plugins, you can now create massive populations in your scenes with just a few button clicks. Carbon Scatter is the easiest and most straightforward solution for creating complex and detailed populations using the native instancing […]
Stereoscopic Camera Rig in Nuke from torsten neuendorf on Vimeo. Over on Vimeo, Torsten Neuendorf has posted a video of his new stereoscopic camera rig for Nuke. The gizmo is available for download at his site dumbledorf.co.uk. via Stereoscopic Camera Rig in Nuke on Vimeo.
A pair of new plugins from AR-Media allow you to view your Sketchup & 3dsModels in Augmented Reality space. In addition to simply viewing the models, they’ve added some impressive Object Occluding technology that I’ld like to know more. You use their plugins to convert your models or scenes into their proprietary format, and then […]
A new version of the already fantastic “BonesPro” skin tool for 3dsmax is out, adding in new skin weight painting features and smoothing functions. All around faster, it now also has a nice new MAXscript interface, making it perfect for integration into professional customized pipelines. A short list of some of the new features: A […]