ZBrush in ILM’s Rango
“Rango” marks ILM’s first foray into full-cg animated films, and utilized a lot of their in-house expertise with Pixologic’s Zbrush. Over at ZBrushCentral, they have an excellent writeup on how they built it all.
The general flow was to sculpt and texture a three-day ZBrush maquette for each character and after approval, start in on the asset. A first pass model was sent to rigging while the model asset continued to be refined, hair and fur splines added, scales added, UV’s laid out etc. Once the finished model had gone to paint, the modeler would start on the facial library. We had a few weeks for each character model including wardrobe and two weeks on average for making our facial libraries.

Pixologic just anounced on their forums that they’re preparing to add a new product to their stable of 3d modeling tools care of Tom Pettersson called ‘Sculptris’
ZBrush users eagerly anticipating version 3.5 for Wndows will definately want to head over to CGSociety to see some of the work done by some of the early beta testers. In the article, they talk to Joseph Drust ( Senior Character Artist for Vicious Cycle Software), Scott Spencer (Character Designer for Weta Workshop), Ryan Kingslein (The Gnomon Workshop), Mia Lee (Creature Modeler at ILM), and several freelancers. They show videos and screenshots of some of the new features as well.
It’s a few days later than originally announced, but Pixologic came through and has just announced that ZBrush 3.5 for Windows is now available. A short list of just a few things you have to look forward to:
Pixologic has announced a new feature to be included in the new Zbrush3.5, a new version of their popular modeling tool ZSphere, called simply ZSpheresII.


Pixologic
Pixelogic has announce two new plugins for ZBrush, Decimation Master and 3D Print Exporter. Decimation Master is, just like it sounds, a tool for decimating the number of polygons in a high-resolution model while preserving the visual detail. From the examples, the results are impressive with no change in detail at a reduction down to 10% of the original complexity. 3D Print Exporter adds direct STL export to ZBrush for stereolithography machines, and VRML format with color-support for color model printers. The picture above is an example of such an export, going from a ZBrush Model to a physical printed version. (That’s the 

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