Posts Tagged ‘papers’

The Most Interesting Papers at the Infovis Conference – VisWeek 2011

Kim Rees has a great article on many of the papers at VisWeek, focusing mostly on the ones in the InfoVis track. While many of the research was focused on trying to “do something better,” there was one paper that presented a novel, new type of data visualization. GestaltLines (PDF) by Ulrik Brandes and Nick […]

7 Classic Foundational Vis Papers

Following in the footsteps of Alark Joshi’s ‘Seminal Information Visualization Papers‘ article, Enrico Bertini has published a nice list of 7 fondational Viz Papers. Of course this doesn’t mean these are the only ones you should read if you want to dig into this matter. Some other papers are foundational as well. For sure a […]


Delft Visualization Group Starter Kit

An interesting find from VisWeek is the “Delft Visualization Group Start Kit”, a collection of required-reading for all PhD or Master’s candidates in the program.  It’s only 5 papers, but it’s a good core foundation for anything interested in Scientific Visualization research. T. Munzner, Visualization, Fundamentals of Computer Graphics, P. Shirley and S. Marschner, AK […]

Vis, InfoVis, Vast 2009 accepted papers posted

If you’re going to the IEEE VizWeek conference this year, then you might wanna head on over to the website where they’ve just posted a list of all the accepted papers in Vis, InfoVis, and VAST. Vis Papers: InfoVis Papers: VAST Papers: Anything there catch your eye?  Share it! Update: @dr_tj points out that the [&hel...

ACM SIGGRAPH2009 Proceedings Online

If you’re going to SIGGRAPH for the technical papers, then you’ll definately want to head on over to the ACM portal where they’ve now published the official “ACM Transactions on Graphics, Vol 28 Issue 3”, better known as the Proceedings of ACM SIGGRAPH2009. Every paper is available online in PDF format, with “extras” downloadable as […]

SIGGRAPH 2009 Technical Papers Video Preview

The technical paper preview shows several new image processing and geometry meshing algorithms, including dozens of new ways to mutilate bunnies.