Stories from March 11th, 2010

Otoy Preparing Supercomputer-based games-on-demand service

Not willing to live in the shadow of OnLive, Otoy is back with more details on their own  “games-on-demand” service via a parnership with SuperMicro, AMD, and Intel.  It’s not a complete replacement for OnLive, at least not at first:

The consumer service will be similar to what Steve Perlman envisions with OnLive, the well-financed games-on-demand service backed by big game publishers and AT&T. But Otoy’s approach is very different. The company is operating in a horizontal fashion, while OnLive is more vertical, doing each layer of the service itself. Otoy is licensing its technology to be used in the supercomputer, which is fueled by graphics and processors from Advanced Micro Devices. Hosting companies will offer the cloud-based service to publishers of games and other apps. And consumers will ultimately subscribe to the services.

The hardware is pretty impressive.  Based on AMD’s Fusion Render Cloud technology (which frankly, I thought was dead.. Haven’t heard from this in a while), they estimate that 10 supercomputers could support 1-million users.  What’s in their supercomputer?

A supercomputer will consist of 128 servers, with a total of 250 AMD “Mangy Cours” Opteron microprocessors and 500 graphics chips based on AMD’s Cypress designs. Each of those graphics chips can process 2.7 teraflops, or 2.7 trillion math operations per second. Each supercomputer could serve 3,000 high-definition users, or 12,000 standard-definition users. Otoy’s own software on a consumer’s own machine is tiny, taking up just four kilobytes of data.

So will 2010 be the year of Remote Gaming?  So far we have OnLive, Otoy, and Gaikai all looking at summer releases.

via Otoy says supercomputer will enable revolutionary games-on-demand service | VentureBeat.

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Stories from September 23rd, 2009

AMD’s Rick Bergman on Enhancing Hollywood Productions

bergmanTony DeYoung tipped me off to a new video on YouTube from a SIGGRAPH2009 discussion including Rick Bergman, Senior VP & GM of AMD, Peter Berg, Director of “Hancock” and “Dune”, and Jules Urbach, CEO of OTOY.  The segment shown is Rick Bergman talking about AMD’s interest in hardware accelerated rendering technologies & GPGPU approaches, and discusses their integration with StudioGPU’s MachStudio Pro.

See the video after the break.

Read more…

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Stories from September 11th, 2009

AMD’s next-gen GPU powers Crysis on an iPhone

iphone-crysisAMD’s on a roll, now up with a powerful demonstration of the combined potential of their new GPU architecture and the OTOY remote gaming service.

While AMD gave a number of very impressive demos of their next-generation DirectX 11 part (detailed technical discussion to follow later this month), OTOY’s demo of Crysis running on an iPhone was probably the most profoundly intriguing use of AMD’s upcoming GPU that I saw all evening.

Ok, I know that 90 percent of you just did a double-take—Crysis, the standard gaming benchmark for high-end 3D hardware, running on a next-gen GPU on an iPhone? Let me explain.

Remote visualization services are very similar to this new generation of remote gaming services (Gaikai, OnLive, OTOY), and I   look forward to the cross-pollenation of data between them.  Getting my 2 Terabyte dataset back to my PC at 60fps remotely would be awesome.

via AMD’s next-gen GPU powers Crysis on an iPhone – Ars Technica.

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