NVidia’s been pretty vocal over the last year with things like Parallel Nsight for Visual Studio and other impressive tools for debugging GPU and CUDA code under Windows, but OSX has been left out. No more is that the case as NVidia just squeaks under the 2010 timeframe with a beta of ‘cuda-gdb’ for OSX.
cuda-gdb works just like gdb, extending existing gdb commands like thread, print, step, etc. to work naturally with GPGPU programming constructs. Additional GPU specific commands like info cuda threads, info cuda warps and info cuda devices, and more provide deeper insight into how your code is being executed on the GPU. cuda-gdb also works great within Emacs and DDD.
via cuda-gdb.
Science cuda, mac, nvidia, osx, software
Took a lot longer than expected, but the TopoGun OSX Beta has concluded and now TopoGun is officially available for OSX. If you already have a TopoGun license, then you have the option of using it with either Windows or OSX, you don’t have to buy a new one. If you do not have one, then licenses are available for $100 for a single license.
TopoGun | Home.
Graphics osx, software, topogun
At MacWorld 2010, attendance was down and Apple was nowhere to be found, but CEI was on the floor demonstrating a new version of EnSight that runs natively on Mac. David Morgenstern with ZDNet writes up his thoughts in a new story:
Just to be clear, this is not a Windows version running in Boot Camp or Parallels, and not an X Application, but a true native Mac OS X application. The relative ease of producing a native Mac version of Caedium along with the existing Windows and Linux versions demonstrates the unique cross-platform architecture embedded within Caedium from its initial conception. Caedium will become one of the few (maybe only) commercial CFD analysis tools to run as a native application on the Mac.
I can attest to Mac’s making inroads in engineering, as they offer more reliability than Windows machines and the “power” of a Linux machine, without requiring you to know how to compile a kernel.
via Engineering: The Mac is coming back | The Apple Core | ZDNet.com.
Science cei, ensight, mac, osx
Ars Technica’s Dave Girard is publishing a 2-part introduction to 3D on the Mac. Such introductions are all over the internet and magazines, but he’s taking a big different direction than you may see elsewhere:
3D magazines provide helpful tutorials, but since every application is also a potential advertiser, they tend to avoid saying that one package is best for a particular task, or that program X really sucks at particle animation, and so on. This two-part series will cover these differences while discussing specific workflows where these packages are used in areas like character modeling, motion graphics for TV or photorealistic rendering for architectural visualization.
Of course, ArsTechnica also advertises but hopefully they’ll be a little less biased than others. The first part (models & textures) is online now, with the second part coming soon.
via An introduction to 3D on the Mac, Part I: models & textures.
Graphics mac, osx, software, tutorial
If you’ve loaded up the new Snow Leopard, available now, then fire up Safari and head on over to 3dsafarisites.com to check out the new 3D CSS controls and animations.
3d Safari Sites – Finally, sites with real depth.
Graphics css, mac, osx, safari, snow leopard, web
A new tutorial on Tuts+ shows how to create the OSX Intro Video, the flying text through space, with Cinema4D. It’s from Satya Meka and will be split over 2 days, the first day is online now.
As the penultimate nugget of goodness in our Mac Lover’s Week, Satya created a 2 day tutorial that everybody will enjoy! In day 1, he will walk us through Cinema 4D and how to create the 3d text in this effect.
via Create Mac OSX Intro Video with C4D – Day 1 – Aetuts+.
Graphics cinema4d, osx, tutorial
While it’s not the solution many people want, Autodesk has taken a huge leap today by announcing official support for 3ds Max on Mac, via Boot Camp. Boot Camp is Apple’s dual-boot solution to allow Mac’s to boot newer version of Windows on the new intel-based Mac Hardware.
Autodesk® 3ds Max® 2010 and Autodesk® 3ds Max® Design 2010 is supported running on a Windows partition of an Apple computer using Boot Camp to manage a dual OS configuration.
Boot Camp is a utility provided with the Apple OS X v10.5 operating system (aka “Leopard”) that enables you to create a separate hard drive partition (on Intel-based Apple computers) on which you can install a Microsoft Windows OS.
Now, you still have to go out and buy a copy of Windows for this, but it’s far better than running it inside of something like VMWare. Not as elegant as an OSX Native, but at least it’s officially supported now.
Autodesk – Autodesk 3ds Max Services & Support – Apple® Boot Camp Support for Autodesk® 3ds Max®.
Graphics, Hardware 3dsmax, apple, autodesk, boot camp, mac, osx

Pixelogic has just announced ZBrush 3.2 for Mac OSX is now available as a free upgrade to all ZBrush OSX Registered users. This version includes:
The update is available for download from their website.
ZBrushCentral – ****OSX Update: ZBrush OSX 3.2, GoZBrush, DecimationMaster, 3D PrintExporter..
Graphics osx, pixologic, software, zbrush
Comments