Posts Tagged ‘opengl’
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Carmack: Direct3D is now better than OpenGL

by Randall Handon March 11, 2011
John Carmack, long time creator of such gamign classics as Wolfenstein, Doom, and Quake, dropped a bombshell on the graphics community in an interview with bit-tech where the announced his newly found favor for Direct3D over OpenGL. Speaking to bit-tech for a forthcoming Custom PC feature about the future of OpenGL in PC gaming, Carmack […]
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Equalizer 1.0and Collage 1.0 Alpha now Available

by Randall Handon January 14, 2011
Equalizer, the somewhat next-generation of the massive tiled display system Chromium, has just hit version 1.0 alpha and added a nice API and SDK system called ‘Collage’. The most notable new features in this release are: Full feature set and API of Equalizer 1.0 GPU compression plugins Failure tolerance during initialization Administrative API for runtime […]

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Image Processing with OpenGL and Shaders

by Randall Handon November 24, 2010
A great article in The Linux Journal discusses the creation of an OpenGL-based Image Processing system that can analyze video captured from an attached camera in real-time. This article discusses using OpenGL shaders to perform image processing. The images are obtained from a device using the Video4Linux 2 (V4L2) interface. Using horsepower from the graphics […]

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OpenGL 4.0 Mountains demo released

by Randall Handon October 18, 2010
Rastergrid has a new OpenGL 4.0 demo released that shows dynamically generated mountains, valleys, and trees all using algorithms in DirectX10 and OpenGL4.  They manage to do level of detail, culling, and and geometry instancing all on the GPU, leaving the CPU almost untouched. The result is a renderer that does little to no scene […]
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Mark Kilgard’s GTC2010 OpenGL4.1 Presentation

by Randall Handon September 24, 2010
Gtc 2010 open_gl View more presentations from Mark Kilgard. Mark Kilgard has followed up last year’s GTC presentation on OpenGL3.2 with a new presentation on OpenGL4.1.  I’ve embedded it above for you to see. Presented as a pre-conference tutorial at the GPU Technology Conference in San Jose on September 20, 2010. Learn about NVIDIA’s OpenGL […]

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Resource Of The Week: OpenGL SuperBible

by Randall Handon August 18, 2010
This week’s recommended resource is the latest (5th) edition of the OpenGL Superbible from Richard Wright and Addison-Wesley publishing. OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of […]
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More Insights into the OpenGL4.1, OpenGLES2.0, & WebGL Situation

by Randall Handon August 3, 2010
Update 8/5: By request from Khronos, I’ve added all the little ™ and ® ‘s. Last week I posted a rather, well let’s just say “sensational”, article about the coincidental announcement by AMD/ATI of their new OpenGL|ES2.0 Driver for Desktops and Khronos’s announcement of the OpenGL® 4.1 spec which offers full backwards compatability with the […]

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AMD Releases Unneeded OpenGLES2.0 Desktop Driver

by Randall Handon July 26, 2010
Update 8/3/2010: Read a followup to this post here. I just got a press release from Khronos about the first OpenGL ES2.0 driver for Desktop systems coming to market from AMD.  Upon further inspection, this looks a bit fishy. At SIGGRAPH 2010, AMD (NYSE: AMD) today announced availability of the first software driver for desktop […]