CGSociety has just announced a new workshop coming up on Nuke Compositing, lead by industry legend Steve Wright. The $600 course begins later this month and runs for 8 weeks (into September), and promises to get you everything you need to get up-to-speed on 3D Editing in Nuke.
Nuke’s importance to the VFX industry is how it moves compositing to the next level as an extension of the 3D department. This is the current workflow trend in visual effects where more and more of the shot development is moved from the 3D department to the 2D department where they are faster and cheaper to produce and revise. This trend will only increase over time, so compositors who want to stay current will need to learn Nuke 3D compositing to future-proof their careers.
via CGWorkshops.
Graphics education, nuke, training
Stereoscopic Camera Rig in Nuke from torsten neuendorf on Vimeo.
Over on Vimeo, Torsten Neuendorf has posted a video of his new stereoscopic camera rig for Nuke. The gizmo is available for download at his site dumbledorf.co.uk.
via Stereoscopic Camera Rig in Nuke on Vimeo.
Graphics nuke, plugin, stereoscopic
Trapcode Particular, the fantastic particle simulation and rendering toolkit that can creative realistic smoke and dust effects in AfterEffects, now work with The Foundry’s Nuke 2.1. A short list of what you can expect:
- Millions of particles per second generate photo-realistic results for waterfalls, smoke trails & more
- Rich feature set gives you all the capabilities you need in one powerful particle system
- Streaklet particle type generates long-exposure light effects as seen in Apple’s iPod Nano Remastered commercial (Watch it on YouTube)
- Particular’s render engine exploits the power of multi-core systems
- Supports Nuke on all platforms: Mac, Windows, Linux, 32-bit and 64-bit systems
If you want to see how it works, you can watch the new 30-minute training video hosted by Steve Wright.
via Red Giant Software: Trapcode Particular for Nuke 2.1.
Graphics nuke, plugin, trapcode
Dreamworks Animation joins the ranks of Walt Disney Animation, Framestore, ILM, and Sony Imageworks by choosing The Foundry’s Nuke as their standard compositing tool, to be first used in their upcoming feature film “The Croods”.
“Nuke is an incredibly powerful tool that will enable our artists to more readily embrace compositing as part of our creative process,” added Darin Grant, Head of Production Technology at DreamWorks Animation, “The Foundry has impressed us with their commitment to advancing the product and we look forward to an ongoing relationship with their team.”
via Dreamworks Animation Selects Nuke As Compositor Of Choice To Be Implemented Into In-House Pipeline Beginning 2012 – SHOOTonline.
Graphics dreamworks, nuke, thefoundry
The Foundry has just released new versions of NUKE and NUKEX with several minor and major features like OFX 1.2 support, FrameCycler Pro 2009 support, RED 3.1 support, and FBX support. Several new features aimed at improving interoperability with other applications and the entire workflow, along with some little tweaks to improve Nuke like a new Ultimatte keyer and 3D Snapping/Selection tools. However, if you were holding your breath for OSX 64-bit support, you’ll have to wait just a bit longer.
The NUKE team are aware that this is in hot demand, but are determined to get it right. This support will be added with NUKE 6.1v2 which we hope to release in a matter of weeks. In the interim there is a really stable beta build if you’d like to try it out.
Hit their website for all the details, and the opportunity to download beta licenses.
via NUKE 6.1 and NUKEX 6.1 Released | The Foundry.
Graphics nuke, software, thefoundry
Looks like The Foundry has begun a new initiative to ‘crowdsource’ some of their support functions with a website called ‘Nukepedia’. Collecting scripts, plugins, sample footage, and more, it’s a one-stop website for all things Nuke. In addition, they have feature articles and interview with industry big-names, such as this one with Bill Spitzak, where they discuss Nuke’s history with the FLTK library:
Nuke 2 used Mark Overmars’ Forms library, written for Irix GL. I had to rewrite this to use OpenGL and at the same time this was happening Linux started to be used and we realized that OpenGL was much too slow to use as the main interface (pretty much the opposite as today!) so the toolkit had to be rewritten to use X for all the non-3D parts. Since this was changing everything anyway, I thought changing the api to C++ and making widgets that matched our actual usage would be a good idea, and this is where FLTK came from.
Wook, who was managing software at that time, gave me permission to release FLTK as open source, and it was therefore available just as open source took off. Open source was a big win, in particular we got, for free, a port to Windows.
(Nuke is QT now). The site still looks pretty young, but does have a nice selection of Python scripts available for download.
Nukepedia – Resources, tutorials and all things Nuke.
Graphics nuke, thefoundry

Southpaw technology has just announced their impressive asset management product TACTIC now integrates with The Foundry’s NUKE compositing software, giving you a 1-stop tool for asset management, workflow, and compositing.
“Securing, tracking and versioning shots is a complete headache for most artists and most productions,” said Dr. Bill Collis, CEO of The Foundry. “As productions grow in size, the headaches will only get worse. We’re really excited about this new integration because it will not only solve many of the file management problems that slow productions down; it will boost the quality of composites by freeing artists to spend more time on shot creation.”
They’ll be demonstrating it at SIGGRAPH in booth #205, and the product is available today. Full release after the break.
Read more…
Graphics nuke, software, tactic, thefoundry
Another big win for The Foundry as Walt Disney Animation Studios announces their choice to begin doing all of their workflows in Nuke.
“Nuke is a powerful and flexible program that has become the industry standard in compositing for films involving complex visual effects, and state-of-the-art computer animation,” said Dan Candela, director of technology for Walt Disney Animation Studios. “It provides the best available foundational toolset for making stereoscopic animated films. We’re thrilled to be able to adopt this advanced toolset.”
via WALT DISNEY ANIMATION CHOOSE NUKE | The Foundry.
Graphics disney, foundry, nuke
A bit day for Maxwell Render and Nuke fans, as now there is a native plugin that connects the two simply and beautifully. The new plugin brings an MXI Reader and MXI Multilight Mixer for Nuke, allowing you to load full 32-bit color information and light emitters into Nuke for interactive editing.
Jon Wadelton, Nuke Product Manager at The Foundry, is equally pleased, saying: “The Maxwell Render plug-in for Nuke is very easy to set up. It quickly enables you to adjust your lighting interactively inside Nuke, resulting in a speedy workflow. We’re excited by the possibilities that Maxwell Render presents the VFX industry and how tight and simple the integration with Nuke is.”
It’s available for Mac, Linux, and Windows, and free for Nuke license holders. You can view tutorials and demos at this website.
Maxwell Render :: The next generation in rendering technology capable of simulating light exactly as it behaves in the real world..
Graphics maxwell, nuke, plugin
The Foundry has just announced the availability of Nuke 6.0. The list of new features is huge, but a quick cliff-notes:
- RotoPaint – non-destructive layer-based drawing tool that supports shapes & bezier curves
- KeyLight – new Blue/Green screen keyer
- NukeX – A whole new Nuke with several new features
- New Python Bindings
- and several bugfixes
You can read the entire release notes here.
The Foundry – Downloads.
Graphics foundry, nuke, software
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