Posts Tagged ‘maya’
Recently, automobile websites have been buzzing over a short camera-phone video that shows an experimental Porsche wagon-design (known as a “Shooting brake”), clad in black-primer, parked on the sidewalk in Germany. Enthusiasts have been polarized as to whether they love it or hate it, but it’s now been discovered that the entire thing was a […]
At SIGGRAPH this last week, SPHERON-VR was there showing off its new High Dynamic Range Capture Device technology. This new version offers a touchscreen interface for automatic creation of HDR & EXR files, and 3d measurement technology that connects directly with Autodesk Maya. SPHERON VR : Details.
CGSociety has announced a pair of new workshops available for enrollment. First is “Matte Painting” form David Luong: Matte Painter, compositor and VFX guru David Luong is back with his updated Matte Painting workshop. This is an intermediate to advanced level matte painting class using Adobe Photoshop as well as using AfterEffects and/or Nuke to […]
Autodesk has released several press releases today, just in time for SIGGRAPH, and the StudioDaily blog has a great rundown of the main thrust: Autodesk is reducing cost and releasing new versions. The first big step was to unify Maya Complete and Maya Unlimited into a single product: Maya 2010. Included in Maya 2010 are […]
Vivek Ram recently finished reading the Valmiki Ramayan myth and found himself unable to accept the peaceful images usually associated with it, and decided to instead create an image of the battle-honed warrior with only his rudraksha beads for armor and a layer of grime as a badge. I wanted to show Ram in a […]
Over on CGArena, Hamed Sabri has a great tutorial on modeling what seems like a trivial shape: A Soda Bottle. It’s actually far more complex than you would think, and it’s a great tutorial on using quad-modeling in Maya with NURBS and smooths. Modeling of Coca-Cola Bottle – CGArena.
Harry Potter and the Half Blood Prince opens with a stunning VFX sequence of the destruction of London’s famour Millennium Bridge. The sequence was done by London-based VFX house Double Negative, and talks about it to Popular Mechanics. In addition to taking high-dynamic-range-image (HDRI) photography of the bridge and the area along the Thames River, […]
Kickstand, makers of StretchMesh, have just announced v1.5. Working with Autodesk Maya, it’s a completely new character deformation pipeline. Director of Character Technology Daniel Dawson had this to say: “Character skin is very elastic and difficult to animate. By giving polygonal meshes an inherent ‘stretchy’ characteristic, StretchMesh removes the time-intensive process of manually tweaking skin […]
The Digital Molecular Matter system from Pixelux is now available as a Maya Plugin, allowing a previously unavailable degree of realism to your physics simulations.
G-Force, the story of a secret paramilitary group of guinea pigs and other animals, hits theaters soon and ImageWorks sits down with Resource411 to talk about the work. While the animators developed the skeletal rigging and basic geometry of the movement and background, the visual effects team was building additional layers upon the animation. Using […]