Posts Tagged ‘maya’
An interesting new piece of freely available software allows you to load point clouds from Pixar’s Renderman into Maya for visualization. You can download the source & binaries from their website. dneg/dnPtcViewerNode @ GitHub.
“Defying Gravity” follows the lives of a small group of astronauts onboard an international spaceship in the year 2052, and obviously contains hundreds of special effects shots due to the environment. Several of those shots were done by Stargate Studios, and fxguide sits down with visual effects supervisor Sam Nicholson about some of the more […]
Alice Labs's Studio Clouds offers a different paradigm in preparing, analyzing and visualizing point clouds. Their efforts have been focused in areas where other technologies have been lacking. Studio Clouds can process billions of points of data on a standard 32 or 64 bit PC with ease and it can also allow the import of these massive point clouds in 3DS Max and Maya.
This screenshot has surfaced over on the CGSociety forums that shows Maya running with a QT-based interface. The QT widgets libraries run several applications, but how do you feel about a possible change in the next version of Maya? Autodesk has been using QT for various products for quite some time (2007 press release). For […]
In a new press release from Entity FX, they briefly discuss some of the tools and challenges of the new Final Destination movie, the first one in the series in stereoscopic 3D. Entity FX was hired to complete the climactic end sequence of the movie, creating a number of completely synthetic shots with fully CG […]
Anto Juričić (grapix) has created this great digital portrait of U.S. President Barack Obama using a wide variety of tools and techniques, and has written up the entire process in a new Making Of over at 3dm3. With all my personal project I try to learn as much as I can so I often change […]
You wouldn’t think a movie like “Julie & Julia” would be very VFX heavy, but a new press release from Brainstorm Digital reveals their use of Nuke, Photoshop, and Maya to reconstruct the “Ground Zero” environment used in the film. The painters worked in a 16-bit half-float linear workflow within Photoshop with help from Fnordware’s […]
If you’re a VRay fanboy who’s always wanted to try Maya, but been held back by the lack of support, then now’s your chance to jump in! Chaos Group has just announced a fully supported version of VRay for Maya. The comprehensive set of features provided by V-Ray for Maya includes true 3D Motion Blur, […]
If you’re an Autodesk User and want to try the new 2010 versions, now’s your chance. Autodesk has released 30-day trial versions of some of the new apps for you to download and try out! Autodesk 2010 MotionBuilder Autodesk 2010 MudBox Autodesk 2010 Maya The trials are 30-days online, require a short registration, and seem […]
Over at 3dm3, Vaibhav Shah has a great making-of for an image called “Say Cheese”, built with Maya, zbrush, mental-ray, and Photoshop. I was so inspired with water tanks in childhood. Whenever I’ve visit fisheries and aquariums, I always found some attraction towards one tank which was dirtier and poor a fish try to accommodate […]