3dTotal has a nice “Making of” from brandon Martynowicz covering his impressive combination of Google, Maya, V-Ray, and more all into the image above.
I have put together a short “Making Of” of my latest personal piece, called Final Stand. This image was inspired by a quick pencil sketch I did a while back. A big part of creating this image was to keep practicing my skill-set, and to play with composition and lighting. I love doing personal projects because they give me the freedom to create what I envision, rather than being under constant art direction.
CGSociety has a nice writeup on Martina Johansson’s “Fairy Girl” model and rendering, showing her prowess with a whole collection of tools ranging from modeling to painting.
I tried a lot of different styles for the wings. For example I tried give her big butterfly wings but quickly realized that I wanted the wings to be much smaller and with less details to put more focus on the girl. This is in fact something I think we 3D artists can learn from painters. Not everything needs to be given details just because it’s hard or impressive. Give parts of less importance fewer details and vice versa. At least for still images. I made the basemesh in Modo. I then transferred that into ZBrush where I started the actual sculpting. I used Photoshop for the textures and Modo for lighting and render.
3dWorld has the scoop on an excellent short VFX film called ‘Bird’ made by a team of students from the Savannah University of Art and Design. A nice combination of live video and CG, all put to an eerie song by A Decent Animal.
Matching live-action characters with organic CG-effects, including head pieces attached to the human character, and the titular Bird, Balcombe explains his approach: “I have always been intrigued by films that combined live action footage of organic subject matter and then enhance it with computer generated media to create something totally new.”
Darren Aronofsky’s Black Swan is a great movie with some impressive VFX work, and you can see some of the “How They Did It” in a new Video Reel making the rounds on the internet. See it below.
I must confess, I’ve loved the recent seasons of Doctor Who. While David Tennant left some huge shoes to fill, Matt Smith has really stepped up and I found this most recent season just fantastic to watch. Culminating in the epic story of the Opening of Pandorica, the season was helped along with some expert VFX work done by “The Mill”. In a new video on It’s Art, they discuss how they created some of the iconic shots.
I couldn’t figure out how to embed the video, so click the link below to go check it out.
Daniel Lieske has a great “making of” over at cgheute that demonstrates his prowess in ZBrush and Photoshop.
‘Saving the Alien Girl’ is in two respects, for my circumstances, unusual artwork. First, it is the genre produces one of my very few motifs, in the field of science fiction are found, and secondly, I have used in this artwork, one for me completely new technology – the Digital Sculpting. To the latter will meet again this Making Of Turn, in fact I would like to try, to give an insight into this exciting technology, which at first glance looks like 3D graphics, But clearly in many crucial respects different from the classical work in 3D programs. By Daniel Lieske.
MPC was involved in the latest Drench commercial that showed a man with the unfortunate affliction of a rubik’s cube style head, trying to drink his favorite beverage while correcting his head. The work was a combination of compositing and motion tracking, a good mix of both physical and CG space.
The moves for the cubehead were carefully choreographed and the actor was then shot in the matching positions to capture his facial expressions – including his head hanging upside down drinking Drench! MPC’s 2D team led by Matthew Unwin was responsible for integrating all the elements to create a realistic head. The puzzle head model was shot in the different combinations and MPC tracked and composited the eyes, mouth, chin and other moving parts using Flame, Nuke and Shake. Skin details were added for more realism and reflections were composited to the walls.
You can see videos of the various stages of the project at FXGuide.
aetuts has a great collection of VFX breakdowns covering films as new as Avatar and Alice and Wonderland, and going back through several reels we’ve covered in the past.
I say it time and time again, these are seriously some of my favorite roundups to do. Watching these amazing making ofs, behind the scenes content, and VFX breakdowns really give you a look into how a shot was made, or what really goes into a production. You can take a lot away from just seeing a couple of shot breakdowns… so check em out!
CGTantra has an interview with Damir Martin about his scene ‘Giant Octopus’ created using ZBrush and 3dsMax/Mental Ray.
First I had it built from z spheres which are great tool for fast 3d sketching and developing rough forms. After i got basic form of octopus, I proceeded with more detail until it was complete. The problem is however that the topology you get from zspheres isn’t allways the best thing about zbrush, and thats the reason the model needed retopologizing. When I do retopo in zbrush, I draw provisional wire on the subdivided model using polypaint technique and only after that I continue with real retopo process. This method allows for some more thought out wireframe and it’s better for me as when I used to do retopo without this planing, I would end up with some messy solutions most of the times before.
Comments