Someone sent me this interesting machinima video, showing off some great Second Life and AfterEffects skills. The sim itself is open now at this SLURL, and really shows some fantastic modeling work.
Fans of Machinima and GTA 4 should check out the latest project from Mathieu Weschler, the 88-minute long film ‘The Trashmaster’.
The “trashmaster” divides his time between collecting garbage and cleaning up other forms of trash fouling up New York City’s streets: dealers, small-time criminals… When the dancers in his favourite strip club are mysteriously killed, the trashmaster finds himself hot on the trail of a particularly twisted serial killer.
I haven’t watched the whole thing yet, but so far I’m impressed!
It might seem a bit unorthodox, but when Microsoft Gold Certified Partner ‘Sclera Design’ needed some publicity for their new SharePoint deployment systems, they turned to PookyMedia who created an entertaining commercial using the Machinima tools in Second Life.
Joining Microsoft Gold Certified Partner, Sclera Design http://www.scleradesign.com to craft a series introducing The Troubleshooter, PookyMedia gives the Old West a Second Life. See what happens when The Troubleshooter rides into town.
Given the ease of creating scenes like this (which would typically require VFX, set construction, costume design, and more) I suspect we’ll be seeing more of it. Especially on the internet, where such advertising is already playing to a self-selected market (those people who can already use a computer) and targeted advertising is simpler.
If you work in Machinima, then you should consider logging into Second Life later this month to attend the MaMachinima International Festival.
The MMIF is a volunteer-run non-profit annual happening inside the virtual world Second Life. With a simultanious mixed-reality live screening event at the Planetart Artspace in Amsterdam, The Netherlands.
The MMIF is an event for the celebration, promotion and education of machinima arts creation. Not a contest, no awards, but a way of sharing knowledge, experiences and fun. The MMIF was initiated by Dutch machinimatographer Chantal Harvey, aiming to create a community of machinimatographers around the world.
Hit their site for lots of videos and information.
Over the last week, I’ve spent approximately 24 hours in Second Life, about 3-4 hours a night, exploring the sights and chatting with various inhabitants. Once word got out about the first article in this ongoing series, I was inundated with compliments, requests, and information from around the world. One thing you quickly notice is that while everyone tends to look “similar”, their backgrounds are anything but. People in SecondLife are all slender, attractive, with long flowing air and ripped abs; I don’t think I saw a single portly or overweight avatar during my travels. I did see a few “furries”, but they seemed in the minority.
What I did see was amazing environments, made possible by the unlimited control Linden gives you over your space. Mountains and buildings floating in the sky, recreations of famous movie landmarks, waterfalls and rolling green hills, it seems anything you can imagine has been constructed somewhere inworld, and if it hasn’t then you are welcome to create it. Such flexibility has become a great asset to filmmakers and videographers who are unable to afford traveling to New Zealand for rolling green hills, or large studios for fancy cable rigs or set constructions. Simply construct your set inworld, and shoot the inhabitants there.
This new emerging form of video is called “Machinima”, a term which I’m sure many of you have heard before, and in SecondLife it’s big booming business.
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