Posts Tagged ‘lustre’
Over at Autodesk’s “The Area” they’ve got an article from Bill Ennis on color grading with Flame, Lustre, and Smoke. The result is almost 90 minutes of background on the entire process of using the tools for a complete product. I call this series “Something for Everyone” because if you’re thinking about cross-grading to Flame […]
The software development team at Colorfront, based in Budapest, Hungary, is being honored with a Scientific & Engineering Award from the Academy of Motion Pictures Arts & Sciences for their color grading system in Autodesk’s Lustre. Colorfront’s managing director Aron Jaszberenyi commented, “To receive this accolade for DI innovation work is a great honour for […]
More and more films are undergoing digital processing after shooting, to correct colors and such. Over at BestAvailable, they have a good discussion of the power of the Digital Intermediate, the name for this process, and what you can do with it. The Digital Intermediate (DI) is a process that many—if not most—films undergo these […]
Autodesk is hosting some session in Sydney to discuss Flame, Inferno, Smoke, Flare, and talk with some professional Lustre Colorists.
Monsters vs Aliens was DreamWorks Animation’s first full 3D film, and as such they spent alot of time researching ways to create 3D animation and trying out different tools. In a new case study on Autodesk’s website, they discuss their use of Maya and Lustre to create the movie. Says McNally “We’ve developed tools in […]