Stories from August 30th, 2010

Lightworks to Keynote Computer Graphics Conference

11:00 am Randall Hand
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Lightworks senior software engineer Neil Gatenby will be keynoting the upcoming Theory & Practice of Computer Graphics conference in England, September 6-8th.

Neil’s talk, entitled “Ridge walks in the graphics highlands, avoiding the falls, reaching the summit” will address the issues and complexities that can arise when writing a high performance photorealistic renderer. He will discuss the use of GPU and CPU multi-processing as well as global illumination and anti-aliasing techniques.

Full release after the break.

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Stories from August 6th, 2010

SIGGRAPH: Talking to Lightworks

10:00 am Randall Hand
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One company I always enjoy talking to at SIGGRAPH is Lightworks, creators of an impressive suite of software you may have never heard of.  Many people are largely unaware of the Lightworks tools because they market them not to end-users, but rather to other businesses and application developers as a pre-built rendering solution.  The result is high-end photorealistic visuals (or not, depending on the application needs) in several applications, powered by Lightworks technology.

This year at SIGGRAPH, I took the time to talk to the Lightworks crew and see what new offerings they had.  Lightworks has been interested in the real-time raytracing market for quite some time, and I first found them when they were demonstrating their integration with the CausticOne card back at SIGGRAPH2009.  They were back again this year, again demonstrating the amazing CausticOne integration capabilities, but they had really taken it to the next level this year.

One technology they were demonstrating, but not being terribly vocal about, is a new system called “Lightworks Architect”.  The Lightworks Architect is, at it’s core, an interface layer between applications and underlying rendering technologies.  This means that using Lightworks Architect you can program your application using a single interface, and then swap out renderers underneath.  At their booth they were demonstrating various options using the CausticOne card, NVidia’s OptiX & SceniX, an Intel CPU-only renderer, and their own renderer.  This alone is impressive, but they also had support for OpenRL, meaning that they could interface with any OpenRL compatible renderer.  Unfortunately, there aren’t very many of those right now but with the involvement of Caustic hopefully that will change.

From speaking with their developers, adding new renderers is a breeze as well.  Merely writing a translation layer and providing a single DLL for the application was enough, and they were able to adapt NVidia’s OptiX raytracer in a mere matter of days, and now it’s available for all to use via Architect.  Architect isn’t a fully released product yet, more of an in-house tool, but hopefully this will become another product in the Lightworks Portfolio, enabling real-time raytracing on a variety of platforms.

In addition to Architect, Lightworks got a lot of buzz from their new ‘Cloud Rendering’ tool named Alto. The hype was a bit off on this one, as Alto is not a true ‘Cloud Rendering’ system, but rather a remote rendering & queue system, similar to Autodesk’s Backburner.  What Lightworks found was once they had Architect in place, it became trivial to write a renderer that simply bundled up the scene & handed it off to someone else across the network.  They constructed Alto to allow you to setup your own Lightworks-based Render Farm and use a cluster of computers to accelerate your renderings, or perhaps use a single extra-powerful machine by multiple people in an architectural or design house. Complete with queue management & control features, it looks like a nice resource sharing system for use by small studios.  Again, this is a technology that will be offered to developers for inclusion into their own products, so Lightworks-driven products may find themselves with some nice remote rendering capabilities in an upcoming update.

These types of advancements really showcase the power of embracing a solution like Lightworks, rather than “rolling your own”.  When a company embraces a solution like the Lightworks tools (or Luxion, or Fovia, or whatever other OEM/B2B provider you can think of), they wind up getting all of these new functions without dedicated their own software resources to creating them.  Application developers can focus on file-formats, GUI interfaces, and hardware interfaces to remote sensors or exotic input systems like multitouch, haptics, or tablets, and leave the Rendering to a team of experts offsite.  Then as new accelerated renderers come along, or support for clusters and remote resources, you get access to that technology without any effort on your part.

Where’s Lightworks going next?  Well I can’t spill those beans (yet), but suffice it to say they’re keeping busy.  Around the show you may have seen a few people demonstrating the Lightworks Artisan product, which is a popular tool for viewing models.  In their booth they were demonstrating an internal product, not yet available to the masses and not confirmed if it ever will be, along the lines of BunkSpeed Shot and Luxion KeyShot which would allow you to arrange a scene and model and then “Take a Picture” to initiate a full-resolution rendering.  This was one of their demonstration platforms for Architect, as they could then show how similar the renderings were between OpenRL, OptiX, and their internal renderer, therefore showing how well Architect translates between them all.

Architect and Alto both look like great products, and hopefully they’ll have more coming down the pipe soon!  If you made a stop by the LightWorks booth or presentations, what caught your eye?

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Stories from July 23rd, 2010

Lightworks joins the Cloud Rendering Ranks

4:00 pm Randall Hand
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At SIGGRAPH, Lightworks will be announcing and demonstrating several new versions of their products, as well as a new cloud-rendering solution called ‘Lightworks Alto’.

Siggraph 2010 will see the announcement of new Lightworks solutions which take advantage of the latest GPU technology, as well as Lightworks Alto, a new network/cloud rendering product. In addition to this, the next release of Lightworks Author will be shown which features new Image Based Lighting and Tone Mapping, as well as the latest version of Lightworks Artisan which boasts an updated user interface among other features.

Not much information aside from that little blurb, hopefully more will come next week.

via Lightworks to showcase latest technology at Siggraph LA.

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Stories from July 21st, 2010

Lightworks implements Caustic OpenRL to accelerate rendering

3:00 pm Randall Hand
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Lightworks will be at SIGGRAPH again this year, and once again will be showing how well their products operate with the impressive Caustic Ray-Tracing solutions.  This year they’ll have the CausticOne and the new OpenRL spec showing real-time raytracing power.

Dave Hutchinson, Product Director at Lightworks, commented “At Lightworks we aim to be at the forefront of new technology so that our customers are always in the best position to compete within the global market place. We’re delighted to be able to enhance our products by offering OpenRL to our customers, as we know it will be incredibly beneficial and give additional value to their own applications.”

It’s important to note that while many vendors are showing “RealTime Raytracing” systems, only the Caustic solution is truly RealTime & Interactive full-screen Raytracing.  Many solutions use iterative rendering (like mental images’ iray), but the Caustic solution renders full-frame real-time RayTraced imagery, and even allows geometry and light manipulation on-the-fly.

I plan to stop by their booth and check it out, I recommend you do as well!

via Lightworks implements Caustic OpenRL to accelerate rendering.

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Stories from July 13th, 2010

Lightworks Presenting Parallel Rendering at SIGGRAPH

2:30 pm Randall Hand
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Lightworks engineer Manuel Gamito will be presenting a paper entitled ‘Accurate Multi-Dimensional Poisson-Disk Sampling’ at SIGGRAPH in LA, discussing how the technique can be used to improve performance of Global Illumination and Anti-Aliasing processes.  His paper synopsis:

Poisson-disk distributions have been found to be optimal for computer graphics because they are random and yet all the samples are reasonably equidistant to their nearest neighbours. This has significant applications for graphics techniques such as anti-aliasing, final gathering or texturing. Previous techniques were either very expensive or had to introduce simplifications, due to speed concerns, that compromised the quality of the sample distributions. The proposed method is statistically correct, works on 2D, 3D or even higher dimensions, and is made efficient through the use of a spatial subdivision tree.

Manual says that the work is already integrated into the upcoming version the Lightworks Rendering software.  You can check out his presentation on Tuesday 27th July, as part of the ‘Geometry Algorithms and Sampling’ session, between 15.30 and 17.30 in Room 502B.  Full release after the break.

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Stories from March 31st, 2010

Two Ways to Win an iPad

10:30 am Randall Hand
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Got two new contests to fill you in on today, both of which are giving away a brand new iPad to the grand prize winner.

First up, for all of you graphically inclined people, is this quarter’s Lightworks Competition, where the grand prize is a 16GB iPad.

We have a new 16GB Wireless iPad to give away for the best image rendered with a Lightworks application, plus iTunes vouchers for the runners-up.

The competition is open to users of any Lightworks-based application. There is no limit to the number of times that you can enter, nor on the market, sector or theme for your images.  The overall winner as judged by our panel will receive an iPad – the latest ‘must have’ gadget from Apple and runners up will receive iTunes vouchers.  The best entries will all be featured in our Competition Gallery on the Lightworks website.

But if you’re more scientifically inclined, then CEI has a contest for you:

We are asking all of our customers and users of EnSight and EnSight CFD to contribute your best EnSight and EnSight CFD images. Image submission requirements (including recommended minimum size and file requirements) are listed below the submission form.  Please include a 20 word description of what the image or animation shows and your brief courtesy information.

So there you have it, no excuse to miss at least attempting to score an iPad .

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Stories from February 26th, 2010

Pixels for 2/26/2010: Contests, TurboSquid, and Trinigy

5:00 pm Randall Hand
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Stories from February 9th, 2010

Lightworks releases Author 8.2

3:00 pm Randall Hand
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A busy day for Lightworks Design as they’ve also just released Lightworks Author 8.2 with new support for Screen Space Ambient Occlusion, real-time ray tracing, and reflection catcher.  They’ve also improved the CgFX support, enabling support for multiple lights.

Joan Hirsch, vice president of Product Design Solutions at Siemens PLM commented, “With this release, Lightworks has once again listened to its customers and delivered functionality that will further enhance the high end visualisation delivered with our NX™ software.”

Already available for both Mac and Windows on their site.

via News.

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Lightworks 8.1 Released with real-time Shadow Catcher

11:00 am Randall Hand
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Lightworks Design has just rev’ed their software to version 8.1, adding support for real-time rendering of Soft Shadows and new programmable shaders.

Roland Roeder from PTC GmbH commented: “The Real-Time Shadow Catcher support in 8.1 is good news for us and the Leather shaders work great! We're also finding that the added support for Real-Time Soft Shadows is making a big difference when we use LightWorks Real-Time Rendering.”

Available now for both PC and Mac.

via Lightworks 8.1.

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Stories from December 8th, 2009

Lightworks Artisan and Author 8.2 at SIGGRAPH Asia

1:09 pm Randall Hand
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lightworks-logoAttendees of the upcoming SIGGRAPH Asia can stop by Lightworks’ booth (F01) for a quick glimpse at the new versions of Lightworks Author and Lightworks Artisan.  In addition to this being the 20th anniversary year for Lightworks, the software has some impressive new features like realtime ray tracing, screen space ambient occlusion, and support for multiple lights in CgFX.

David Forrester, CEO of Lightworks commented: “Lightworks exhibited at the inaugural Siggraph Asia in Singapore in 2008 and we are delighted to be supporting this year’s exhibition in Japan. This is the first time that Lightworks has exhibited in Japan, and we are looking forward to this opportunity of meeting directly with companies in this important marketplace and to showing them some of the extremely exciting new developments that we are introducing in this, our 20th anniversary year.”

Full release after the break.

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