Bunkspeed has just rolled out their newest product, Bunkspeed Pro Suite 2012, that merges SHOT & MOVE into a great product based on NVidia’s iray version 2. The new product offers both rendering and animation support, along with new lighting models and a new queue processing tool for multiple-job rendering.
“Our entire product line is now based on the same core technology, user interface, and the NVIDIA iray® engine, allowing the user to move seamlessly from Bunkspeed SHOT™, to Bunkspeed MOVE™ to the Bunkspeed PRO™ Suite as skills and requirements increase.” says Philip Lunn, Bunkspeed founder and CEO. “Sophisticated yet easy key-frame animation capability is now fully enabled in Bunkspeed PRO™ Suite 2012, allowing the iray® engine to really shine. When rendering animation, you don’t have to think about global illumination quality, the number of ray bounces or amount of photons, etc., you simply get consistent render quality from user to user and frame to frame, never possible before.
Graphicspeak has a great Success Story from Jeff Patton, freelance CG artist known for his mechanical imagery for some big names. Discussing a recent project for Mercedes Benz, he took his hour per frame renders in 3dsMax and converted them to iRay, and found renders completing in mere minues.
Patton said, “After I finished my first full Mercedes Benz project with the new Nvidia setup, I was stunned. Rendering out the images at 6K in the past took me about an hour per image using the CPU. With Iray and Quadro, I was able to knock that down to eight minutes — EIGHT minutes! It’s a huge benefit to be able to turn things around that much faster.”
The workstation he used had an Nvidia Quadro 6000 and a Tesla C2070 GPU, both fairly high-end cards. Quadro 6000‘s run around $4,000, and a Tesla C2070 runs around $2,500. That same $6,500 could have bought 3 of the BOXX renderPro systems. With a linear improvement in rendertimes, he could have gone from 1 frame an hour to 4 frames an hour, against 7 frames an hour with the iRay solution. Sounds like a win for iRay & CUDA to me.
I’ve been watching Bunkspeed closely ever since I first saw them demonstrate their iRay rendering capabilities at an NVidia event. The incremental rendering capabilities from iRay seemed a perfect fit for their product, and now they’ve taken it to the next level with their new Shot Pro. Shown above is a beautiful rendering after only five minutes of rendering, done on a laptop with a Core i7 1.73Ghz processor and an NVidia 5000m GPU.
And this is the result after another five minutes of adding a new environment and adjusting the camera. Done while the previous image was rendering, made the process go a bit faster, even though you could definitely feel the lag while the adjusting the camera and adding new environments. Adding new cameras makes it simple to have multiple views of the model and additional lighting settings bring options to the environment that will make a huge difference in final render. Play with them. Learn them. It makes the results worth it. Now this is an image engaging enough to show someone. And with it done on a larger assembly all within the time of 30 minutes proves it’s worth in creating a more realistic image.
MAXON Cinema4D users have a new toy to check out called ‘m4d’, or MentalRay for Cinem4D. It’s actually both Mental Ray and mental image’s new iray realtime rendering tool, available as a plugin. Currently in Beta, it’s available for € 980.
Two renderers for one price
By purchasing m4d you’ll get two completely different renderers which are fully implemented:
mental ray and iray.
Thus, you are in posession of the most elaborate render engines, for GPU as well as for CPU based renderings.
A huge announcement from RTT today, as they state they will begin to integrate mental image’s iray and neuray, along with RealityServer, into their RTT PowerHouse and RTT DeltaGen products. Already in use by several high-end automotive and aerospace agencies, the inclusion of mental images technology should elevate their visuals to new levels of realism.
“The integration of iray into our products is a logical continuation of our strategy. mental images’s state-of-the-art approach and the alignment of iray with our strategic hardware and middleware platforms fit perfectly with our high quality and performance standards here at RTT,” says Ludwig A. Fuchs, Co-Founder and Co-CEO of RTT AG. “Whether our clients are designing the aerodynamic body of a high-end sports car or promoting a special-edition jogging shoe, they will have the benefit of better image quality and faster workflows. We look forward to harnessing the power of CUDA GPUs for highest-quality results that will be generated faster than ever before.”
No surprise he would mention CUDA, as mental images is owned by NVidia now. Read the full release after the break.
Mental Image’s Michael Kaplan has a video online demonstrating what the new iray system, in the latest versions of MentalRay, is capable of. Complete with some impressive real-time interactive, adaptive refinements, and controllable ray specification, it’s a great feature.
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