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One of the recent Knight News Challenge winners was Aaron Presnall’s ‘VIDI’ project, a collection of Drupal modules to combine various datasets into interactive embeddable widgets. On their site you can see an interactive timeline and map of recent World Cup games.
This particular visualization uses our module TimelineMap, which was built as a Drupal Views 2 style plug-in. It is based on the Google Timemap API and allows you to load one or more datasets onto both a map and a timeline simultaneously. (Only items in the visible range of the timeline are displayed as markers on the Google map.)
via MediaShift Idea Lab . VIDI Toolkit Makes Data Visualization Easy | PBS.
Science interactive, knight news challenge
I’ve heard a few people discussing “What are the requirements for being on the World Cup Team?” . Do you have to live in the country? Play for a team in the country’s national league? Work in the country? It all seems a bit artificial, but you can see the increased ‘diversity’ of the various teams via this interactive chart over at Estadao (it’s in spanish Portuguese) which shows each team in the World Cup and the various locations their players work.
It is interesting to compare the 2010 teams to the 1998 and 1994 teams (available in the chart) and see how few of them ‘work’ in the country they are playing for this year.
Onde atuam os 736 jogadores da Copa 2010 : Especial – Esportes – Copa 2010 – Estadão.com.br ….
infographics interactive, sports
Verifiable.com is closing up shop, handing another bullet to those ammunition-hoarders who think cloud services are a constant trap for taking your data and info with no real requirements. Fighting in a space full of names like Tableau and IBM ManyEyes, visualization as a service is proving to be a difficult market to break. Robert Kosara takes a look at what happened to Verifiable, and provides some tips on how the next startup may fare better.
As much as I hate to admit it, I think all visualization websites fail on point one. People don’t feel a need to visualize data, we have to make them aware that visualization even exists, and that it can do something for them. The vast number of pretty but useless pictures on the web that are all called visualizations doesn’t exactly help.
The few people who do want to visualize their data and are looking for this kind of service are most likely not interested in visualization web sites the way they exist today. Those people are mostly dealing with very valuable proprietary data that they don’t want to (or aren’t allowed to, per corporate policy) upload to a third party’s web service.
Personally. I think the proprietary data issue is the biggest one. People with interesting data worth visualizing typically are very protective and possessive of it. Not to mention, it can be rather large (I wouldn’t want to upload some of my datasets to a cloud server, 10 gigabytes takes a while).
via The End of Verifiable.com | eagereyes.
Science interactive, visualization, Website
Visual Sport has rolled out a set of interactive widget for monitoring the current craze, the 2010 World Cup. Allowing you to compare individual players from the past along with live interactive timelines of the current games, they’ve got a wealth of fascinating informaiton.
The match tracking interface contains 2 separate parts: the “Match Timeline” and “Match Commentary”, each focusing on displaying separate events (e.g. shoots, yellow/red cards, player exchanges) on an interactive timeline. The Player Comparison Tool looks more sophisticated: individual players can be benchmarked in a large variety of data attributes, ranging from their relative position on the field to an overall view of their performance in terms of presence, offense, gameplay, correctness and defense.
I’ve embedded the widget for the current South Africa/Mexico game below.
via VisualSport: Social Visualization of (Live) World Cup Football Statistics – information aesthetics.
Graphics, Science interactive, sports
Another great way of keeping track of what’s going on with the Gulf Oil Spill, check out this interactive timeline from MotherJones.com which compiles everything going back to 2000.
A lot has happened in the month since BP’s Deepwater Horizon oil rig exploded, sunk, and caused the worst oil spill in US history. To help keep track of the events, we’ve put together a handy timeline of the disaster and some of the history behind it, from BP’s green rebranding effort to the Mineral and Management Service’s record of lax oversight. It’s a work in progress, so check back for the latest developments and more background info in the days ahead.
via Timeline: The Gulf Oil Disaster | Mother Jones.
Graphics interactive, oil, timeline
For those of you keeping up with the Gulf Oil spill, the New York Times has a great interactive map that chronicles the flow of oil from shortly after the initial blast (4/22) to near-present, adding in details for sightings, predictions, worst case, and various numerical statistics. In addition, they show various undersea current flows and other influential data combined from various sources.
Map of the Oil Spill in the Gulf of Mexico – Interactive Map – NYTimes.com.
Science infographic, interactive, nytimes, oil, timeline

The European Commission for Economic and Financial Affairs has published an interactive graphic showing the members of the European Union. When you click on a country in the EU, you can find out what the economic forecasts are for the county. Given the recent troubles with Greece, let us hope that their forecasts are worth something. Anyway, the statistics that they give you are:
- GDP growth
- Inflation
- Unemployment Rate
- Public budget balance
- Current account balance
It is nice to see more governments doing things like this.
via : The Big Picture
Graphics interactive
Sean Christmann has some new demo’s up on CraftyMind showing some of the fun stuff that HTML5′s Canvas and Video tags enable. He shows how you can, relatively easily, interact with live video with a simple “explosion” demo and rotate it in 3D. He also brings this up:
Don’t ask me why, but copying pixel data out of a video tag is expensive, so expensive that drawing it into a temporary canvas, and then drawing pieces of that temp canvas onto a final canvas is faster then just referencing the video tag repeatedly within the same loop. That’s why you’ll see 2 Canvases in the source code for the demos. I’m sure there’s a technical reason for this duplication process, but it’s a lazy reason.
My guess would be that accessing the Video object directly gets into many levels of very complex API’s for decoding the live stream, simply adding a lot of overhead as it finds keyframes, re-decodes to the requested frame, and deals with the overhead of various codecs. Once you copy it into a canvas, access is a simple (x*width+y) operation.
via Blowing up HTML5 video and mapping it into 3D space « Craftymind.
Science html5, interactive
Google has created a new politically-motivated interactive mashup that shows the quantity of takedown notices and user information requests from various world governments. This includes takedown notices for sites like Youtube, and access information for various websites and users. While still in development, it’s pretty easy to see that the US is second only to Brazil in data requests.
Like other technology and communications companies, we regularly receive requests from government agencies around the world to remove content from our services, or provide information about users of our services and products. The map shows the number of requests that we received between July 1, 2009 and December 31, 2009, with certain limitations.
We know these numbers are imperfect and may not provide a complete picture of these government requests. For example, a single request may ask for the removal of more than one URL or for the disclosure of information for multiple users. See the FAQ for more information.
via Government requests directed to Google and YouTube.
Graphics google, interactive
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