Stories from November 28th, 2011

Doom 3 GPL source code now available

Graphics Programmers have a new toy to play with thanks to John Carmack and id software, who have just released the source code to their amazing game engine Doom 3.  Unfortunately, some of the best parts are missing.

No game data is contained, as it’s of course still covered under EULA, and the original engine’s shadow rendering trick known as Carmack’s reverse has been replaced for legal reasons.

Presumably, this is due to the issue with the Patent, awarded to Creative Labs.  The technique itself isn’t a secret anymore, but will be part of a legal entanglement similar to the old “Marching Cubes” problems of yester-year.  Hopefully it’ll all pass soon.

Get the code on Github.

via Doom 3 GPL source code now available | The Verge.

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Stories from October 5th, 2011

id Software Employs modo to Model Assets “Rage”

id Software’s highly anticipated title “Rage” has finally shipped, to mediocre reviews from most gaming sites.  While they criticize the story and gameplay, nobody can complain about the amazing graphics.  Luxology has just issued a new press release giving a bit of insight behind the graphics, revealing that modo was one of the primary design tools.

“Modeling in modo is faster than using a level editor application, and we really enjoy the precise control we get over our level work, which would be impossible to do with only brushes or modular models,” says Seneca Menard, lead technical artist at Dallas, Texas-based id Software. “Plus, most of the tools needed for game design and development are already in modo, and that’s what we love about it.”

via Luxology.com :: id Software Employs modo to Model Assets for Highly Anticipated Game “Rage”.

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