Posts Tagged ‘glasses’

The Augmented Lecture Feedback System

by Randall Handon June 20, 2013
Another interesting use-case for wearable AR systems like Google Glass comes from a Spanish university that has integrated it into a lecturer system for monitoring classroom participation. Researchers at la Universidad Carlos III de Madrid have developed the Augmented Lecture Feedback System (ALFs), a HUD glasses interface that teachers can wear while giving a lecture. From […]

Atheer Labs demonstrates a 3D, virtual-reality headset technology

by Randall Handon May 31, 2013
At the All Things Digital event, Atheer Labs demonstrated another partygoer in the rapidly growing Augmented Reality headwear space.  Mistakenly called a “virtual-reality” headset by Venturebeat, it’s actually an optical see-through augmented reality display. During the demo, founder Allen Yang stood onstage wearing the headset (pictured above) while controlling a display by moving his head […]

meta: The Only Fully Augmented Reality Glasses by meta

by Randall Handon May 22, 2013
First the Oculus Rift, then Google Glasses and Cast, and now Mr. Wearable Computer himself is out with his own device “The Meta”, listed now on kickstarter.  For $750, you get the Epson see-through display glasses and a SoftKinetic camera on your forehead, all connected through software magic to create an augmented reality see-through display. […]

Cast AR hands-on with Jeri Ellsworth at Maker Faire 2013

by Randall Handon May 20, 2013
Reminiscent of the beginnings of the Oculus Rift, there’s now a new Augmented Reality headwear coming to Kickstarter from some old Valve employees and Jeri Ellsworth.  They had some rough prototypes at the recent Maker Faire 2013, and the folks from engadget were there to get pics and an interview. We interacted with a variety […]

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3D Glasses Infrared Protocols

by Randall Handon February 20, 2012
If you’ve wondered why your LG 3d Active Glasses won’t play nice with your Samsung TV or your Sony system, researchers at Curtin University have your answer.  In their new whitepaper “A Survey of 3D Sync IR Protocols” they cover the many differences in the various glasses. The protocols were measured by connecting the emitter/dongle […]

NVIDIA 3D Vision launches Next-Gen 3D Glasses and Monitors

by Randall Handon October 17, 2011
NVidia has just announced the newest version of their 3D Vision products, attempting to squash the common complaints of darkness and faint imagery from active displays.  The new tech boasts “LightBoost” technology, doubling the typical brightness of the displays through special monitors and a new generation of classes. “NVIDIA 3D LightBoost technology makes 3D games, […]


In Depth: Are glasses killing 3D TV?

by Randall Handon September 13, 2011
A recent research study in the UK shows that a significant majority of 3D TV owners only own the glasses that came with their equipment, and a percentage (13%) don’t even own that. “The glasses issue is very real,” says Jia Wu, a senior analyst at the firm. “Naturally enough, people would rather not have […]


Vuzix STAR 1200 Augmented Reality System

by Randall Handon June 13, 2011
Vuzix is back with an impressive new offering for Augmented Reality fans, the STAR1200 which packs a HD camera, 6-dof head-tracker, control logic, connectivity, and more all into 1 amazing (and pricey) pair of glasses. A high-speed 1080p high definition camera with a dedicated USB connection enables exceptional performance for marker or object recognition. The […]

NVIDIA’s New 3D Vision Wired Glasses Only $99

by Randall Handon May 30, 2011
In a decidedly odd move, NVidia has just released a new generation of their popular 3D glasses.  In an attempt to cut down on the price, the new glasses are available in a USB-powered wired version for only $99. NVIDIA 3D Vision wired glasses, which feature NVIDIA’s advanced active-shutter technology, allow gamers and 3D enthusiasts […]