Stories from July 22nd, 2011

FurryBall GPU realtime renderer 2.1 for Maya

FurryBall has just hit V2.1, boasting lots of new features for bokeh, realtime effects, and  stereo rendering.

New features in version 2.1

  • New Realtime DoF with bokeh effect (circle, hectagon, triangle) - HOT
  • Realtime motion blur - HOT
  • Motion vector output pass- HOT
  • Hair offset texture
  • Delete unused FB nodes UI check
  • Stereo camera disparity check - HOT
  • Simple 2-layer displacement (multiply only)
  • Fluid attributes node
In addition, the entire trailer for “Goat story with cheese” was rendered in FurryBall.  Check it out below for a good example of what’s possible.

FurryBall GPU realtime renderer for Maya in production quality – News.

Graphics ,

 
Stories from December 23rd, 2009

FurryBall 1.0 realtime renderer for Maya Available

FurryBall, a GPU accelerated renderengine for Autodesk Maya boasts real-time simulation of lighting effects and physics inside the native Maya Environment.  From their website:

Have you ever dreamed of a 3D renderer implemented directly into Maya 3D that has the capacity to light, rotate, or change parameters  in real-time in scenes that contain textures, bump maps, soft shadows, reflections, refractions, and dynamic hair? Your dreams have come true – introducing FurryBall!

Demonstration videos on their website do a good job showing the capabilities, and a 30-day trial (registration required) is available on their website.  The full version sells for $490 – $2200, depending on the feature set.

See a commercial rendered entirely via FurryBall on a GeForce GTX285, 1 minute per frame, after the break.

FurryBall GPU realtime renderer for Maya.

Read more…

Graphics , , ,

VizWorld.com is a production of VizWorld, LLC © 2009