Autodesk has posted a pair of videos in The Area detailing the new capabilities of the integrated Real-Time Color Grading in Flame Premium. Showing the effects of volumetric light, 3d cast shadows, lens flares, and the multi-layer timelines, it’s a great way to get a glimpse of what’s available.
In Flame Premium, Total Control in Finishing means Flame Artists now have Real-Time Color Grading as part of their toolset. For Colorists, it’s all about having control over Light in 3D Space. And for Smoke Editors, you get all of the creative tools of Flame you’ve always wanted but with the Timeline workflow you know and love.
Over at Autodesk’s “The Area” they’ve got an article from Bill Ennis on color grading with Flame, Lustre, and Smoke. The result is almost 90 minutes of background on the entire process of using the tools for a complete product.
I call this series “Something for Everyone” because if you’re thinking about cross-grading to Flame Premium – or just want to know more about how it works, you gotta check these out. I worked with my old friend Marc Hamaker to put the videos together with the goal of introducing the benefits of Flame Premium in familiar terms.
Autodesk is presenting a pair of session in Sydney on June 11th talking about their new 2010 releases of Flame, Inferno, Smoke and Flare, and a meet-and-greet from Olivier Fontenay and Sebastian Gohs, colorists.
Session 1: Presentation of 2010 releases of Autodesk Flame, Inferno, Smoke and Flare, the new Flame and Inferno creative companion, all of which were launched at the NAB Show in Las Vegas last month!
Session 2: Meet Olivier Fontenay, Senior Colorist from EFILM Australia, and Sebastian Göhs, Lustre Colorist from CinePostproduction for the Lustre Super User Tour. Olivier is the man behind the awe-inspiring beauty of blockbuster Oscar-nominated Australia. He is also one of the earliest users of Lustre. Sebastian is the colorist behind Waltz with Bashir, the first animated film to be nominated for Best Foreign Language Film Oscar.
Sessions start at 2pm, and run through 7 (break from 4-5). Registration required.
Thanks to the high-resolution and capabilities of the RED Camera, more and more filmmakers are picking it up for their next project. Editing solutions, however, are a bit behind and struggling to catch up. Autodesk today has announced that Flare and Inferno 2010 are RED capable, and getting some rave reviews.
“This is the best RED workflow I’ve seen.” Victor Wolansky, VFX artist, E3Post “The speed and interactivity of Flame still astound me every day as I’m using it on feature films. Add GPU Burn and you’ll never have time to check your Facebook page!” Ara Khanikian, lead Flame artist, Rodeo FX
See the entire press release after the break. Read more…
Todat at a Press Conference at NAB, Autodesk announced “Flare”. Flare is a companion product to Flame and Inferno that allows you to swap assets and iterations back and forth between the products. It is a software-only product that provides an extra seat to Flame or Inferno suites, at 1/5 the cost.
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