Resource Of the Week: The Art Of Concurrency
Whether you’re at GTC this week or not, you’ve no doubt heard the amazing claims of performance boosts possible with using not just CUDA, but any GPU-acceleration system. However, you can’t just recompile your code and expect massive boosts, you have to dig deep and invest the time and tools to completely rebuild your algorithms for maximum parallelism and concurrency. This week’s recommended resource is a guide to help you do just that: Clay Breshears’ “The Art of Concurrency“.
If you’re looking to take full advantage of multi-core processors with concurrent programming, this practical book provides the knowledge and hands-on experience you need. The Art of Concurrency is one of the few resources to focus on implementing algorithms in the shared-memory model of multi-core processors, rather than just theoretical models or distributed-memory architectures. The book provides detailed explanations and usable samples to help you transform algorithms from serial to parallel code, along with advice and analysis for avoiding mistakes that programmers typically make when first attempting these computations.
Written by an Intel engineer with over two decades of parallel and concurrent programming experience, this book will help you:
- Understand parallelism and concurrency
- Explore differences between programming for shared-memory and distributed-memory
- Learn guidelines for designing multithreaded applications, including testing and tuning
- Discover how to make best use of different threading libraries, including Windows threads, POSIX threads, OpenMP, and Intel Threading Building Blocks
- Explore how to implement concurrent algorithms that involve sorting, searching, graphs, and other practical computations
The Art of Concurrency shows you how to keep algorithms scalable to take advantage of new processors with even more cores. For developing parallel code algorithms for concurrent programming, this book is a must.
Of course, if you already know everything there is to know about Parallel Algorithms but just need a refresher on CUDA, you can’t go wrong with the last Recommended Resource: CUDA By Example.
This book and many others is available in the Vizworld Store.

Whether you’re at GTC this week or not, you’ve no doubt heard the amazing claims of performance boosts possible with using not just CUDA, but any GPU-acceleration system. However, you can’t just recompile your code and expect massive boosts, you have to dig deep and invest the time and tools to completely rebuild your algorithms for maximum parallelism and concurrency. This week’s recommended resource is a guide to help you do just that: Clay Breshears’ “
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Here’s your collection of the posters presented at the NVidia GPU Technology conference 2010. I tried my best to take the pictures at resolution high enough that you can still read them. I have them at resolution even higher still, but filesize limits began to become a problem. If there’s any particular poster you want in higher resolution, post in the comments and I’ll share them individually!






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