Posts Tagged ‘feature’

Resource Of the Week: The Art Of Concurrency

Whether you’re at GTC this week or not, you’ve no doubt heard the amazing claims of performance boosts possible with using not just CUDA, but any GPU-acceleration system.  However, you can’t just recompile your code and expect massive boosts, you have to dig deep and invest the time and tools to completely rebuild your algorithms […]

NVidia Product Roadmap – Fermi, Kepler, and Maxwell

If you were reading our LiveBlog of the GTC2010 Keynote Speech, then you saw the note about the Product Roadmap. NVidia has historically been pretty secretive with roadmaps, particularly with the press, but this time Jen-Hsun threw up a single slide announcing not only the names of their upcoming 2 new products, but estimated performance […]


NVidia Announces iray Realtime Raytracer for 3dsMax

On stage at GTC2010, Ken Pimental (Autodesk), Micheal Kaplan (mental images) and Jen-Hsun Huang (NVidia) stood together to announce the next generation rendering technology they’ve integrated.  They showed a simple scene of a few chairs around a table that had been rendering the scene for over an hour, and was approximately 10% in when they […]

NVidia #GTC2010 Keynote : Jen-Hsun Huang

I’m settled into the press pit at the NVidia GPU Technology Conference Keynote hall, where the screens are unreasonably large and the microphones are deafeningly loud.  Currently listening to “Uprising” by Muse, and waiting for it to begin.  I’ll be updating this post as new information comes along, so stay tuned! 8:42 – I don’t […]


Microsoft Releases Windows HPC Server 2008 R2

Microsoft announced today that it is releasing Windows HPC Server 2008 R2. This release of Windows HPC Server 2008 R2 is part of Microsoft’s Technical Computing Initiative. Windows HPC Server has the ability to scale out to thousands of nodes. What is new in this release? First, Microsoft is announcing the ability of Windows HPC […]

NVidia #GTC2010 Poster Gallery

Here’s your collection of the posters presented at the NVidia GPU Technology conference 2010.  I tried my best to take the pictures at resolution high enough that you can still read them.  I have them at resolution even higher still, but filesize limits began to become a problem.  If there’s any particular poster you want […]


Resource Of The Week 9/1/10: CUDA By Example

This week’s recommended resource is for anyone gearing up for NVidia’s GPU Technology Conference at the end of this month, and comes straight from two senior developers in the CUDA software platform team, the recently released CUDA By Example. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers […]

Resource of The Week for 8/25/2010: HDRi

This week’s resource aims to teach you everything you ever wanted to know (probably much more, in fact) about High Dynamic Range Imaging and its use in Image Based Lighting.  This is actually the second edition of the original High Dynamic Range Imaging text,High Dynamic Range Imaging, Second Edition: Acquisition, Display, and Image-Based Lighting. High […]


Resource Of The Week: OpenGL SuperBible

This week’s recommended resource is the latest (5th) edition of the OpenGL Superbible from Richard Wright and Addison-Wesley publishing. OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of […]

The Autodesk-Pfeiffer ROI Studies

At SIGGRAPH2010, Autodesk was advertising a collection of new ROI studies done by Pfeiffer Consulting, showing the vast impact newer versions of 3dsMax and Maya have had on their users.  One frequent argument from managers and people not intimately familiar with the products is what changed between 3dsMax 2009 and 2008 that justifies the expense?  […]