CryTek has published the details of the new CryENGINE 3.1 SDK, and it’s a massive live of new features and tools. They’ve added some of what they showed at GDC2010 like the Shader Editor and new profiling tools, but also added new features like procedural deformation, irradiance volumes, physics simulations, light propagation volumes, HDR support, and more.
CryENGINE 3.1’s Blend Shader eradicates tiling of identical materials throughout games, without the need for large texture sets. A new Visual Budget System lets developers maximize performance and quality in their games, in real-time. Upgrades to the incorporated CryENGINE 3 Asset Browser ensure increased development speed for all designers and artists using CryENGINE Sandbox. Work has also been done to give directors and animators more control over their creations. The cut-scene and cinematic tool, TrackView, has been given a major overhaul, while the introduction of AnimGraph 1.5 not only facilitates access to parameters and blending values, but also features new tools that smoothly integrate animations with audio, particles, game events and effects.
Crytek has published a new paper & presentation on their website of some new technology they are working on for CryEngine3: Real time computation of indirect illumination. From the description:
This I3D 2010 paper is a result of collaborative research with Carsten Dachsbacher. The LPV technique was extended to support secondary occlusion and multiple bounces. The propagation scheme is improved and compared to similar Discrete Ordinate Methods. Also this paper describes many additional application and implementation details.
They’ve published the Paper & Powerpoint slides online:
For researchers and educators looking to bring real-time rendering and gaming technology into the classroom, Crytek is now offering free educational licenses to certain individuals.
CryENGINE® 3 Educational SDK is for internal, non-commercial use; and is available only to educational institutions. We do not license individual student or group projects. Course leaders will have access to all available CryENGINE® 3 support materials – and students can access a specialist educational community area of www.crymod.com, to share experiences, showcase projects and help each other achieve amazing results with the CryENGINE® 3.
Eligibility requires special registration and legal documentation, full details on their site.
Crytek, creators of the CryEngine gaming engine used in Crysis, have just announced CryEngine3 which brings the spectacular graphics familiar on the PC to the XBox360 and PS3. To help get the word out, they’ve stood up a dedicated portal for all things CryEngine called “MyCryENGINE” where you can read up on the technology and licensing, and see examples of how to use it in games, simulations, and visualization.
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