What Photoshop’s Move to the Cloud Actually Means for You
If, like many people, you were dumbstruck to hear Adobe’s announcement that Creative Suite is dead and Long Live Creative Cloud, Lifehacker has a good job breaking down the salient points. Perhaps the biggest one is this:
The desktop applications do not live in the cloud. You install them like you’ve always installed them. That said, they need to connect to the internet once a month to verify your membership.
So it’s not so much a “Cloud” as a “App Rental” service. This means lots of things:
- Recurring revenue for Adobe (and expense for you, the user)
- No longer being able to single-pay for Photoshop anymore (Photoshop will now be a $20/month charge, or $240/year)
- Continuous upgrades – While you can decline upgraded when Adobe makes them available, I have a feeling that’s a feature that won’t last long. That means plugin developers are in for a wild and bumpy ride as Adobe releases upgrades without their knowledge.
- No hardware relief – Adobe initially pitched the cloud as “You won’t need to buy massive hardware for regular upgrades!”. Well, that’s not going to pan out (at least not for now), as it’s just regular applications that require all your local disk, RAM, and CPU/GPU for whatever your doing.
So in the end, it’s basically just a “money grab” for Adobe. While a few people will save money renting Photoshop month-to-month as needed, the professionals will have to bite the $50/month ($600/year) to use it. That’s far cheaper than the cost of buying it all now, but less than the cost of buying a new version only every 3 or 4 years because you’ve developed a pipeline and workflow full of 3rd party applications and plugins tailored to your job.
Only time will tell how it goes for Adobe. I suspect they’ll immediately lose some wealthy customers (US Government, large corporations) that are wary of IP Leakage related to the “cloud” aspect, and the budgetary changes it will require. This is the chance for smaller players like Pixelmator and Acorn to steal some market share.
What’s your thoughts?
via What Photoshop’s Move to the Cloud Actually Means for You.



Like so many other industries, Hollywood studies have begun to turn to “the cloud” to solve their computational problems. That magical, mystical place where thousands of cores wait to do your bidding, and you don’t have to worry at all about the maintenance or upkeep of them. A short piece at DataCenterKnowledge talks about some of the bigger entries into Cloud rendering this year (Pixar’s Toy STory 3, Dreamworks How To Train your Dragon, etc).
Mike Vizard has a piece in CTOEdge that shows just how easily you can miss the mark on a press release. He starts off with the recent comments from NVidia’s Sumit Gupta about NVidia making a play for HPC with new Tesla and Project Denver designs.
HPC provider ‘Steam Engine’ has been making waves recently, with only 3 months under its belt, and most impressively they’ve even managed to rope in some big clients like Rising Sun Pictures who used their resources for the new Harry Potter film. Of course, paramount when talking about ‘cloud computing’ is security.
DreamWorks Animation has just signed a deal with Cerelink to ‘rent’ their cloud computing facilities for use in rendering upcoming projects. It’s an interesting solution, forgoing the usual kinds of security and access restrictions that Hollywood studios typically require for upcoming films for the lower-cost and elastic nature of cloud computing resources. So what is DreamWorks getting access to, exactly?
Felix, a renderer developed in partnership with Next Limit technologies (creaors of the
Blender or Luxrender and need some serious horsepower for a render, but don’t own a renderfarm? Well good news! vSwarm is attempting to bring the power of tools like Seti@Home and Folding@Home to render farms, allowing users worldwide to install a simple client on their machine and harnessing their unused compute time.

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