If you’ll be at FMX2011 checkout on NVidia, then you should also swing by the Chaos Group presentations to see them presenting the new V-Ray 2.0 for Maya.
FMX 2011 coincides with the upcoming release of V-Ray 2.0 for Maya – now with interactive rendering on CPU and GPU – which will officially launch at the end of April. To demonstrate the plug- in’s new and enhanced features, Chaos Group will run whole day presentations at Weltenbauer’s booth, in addition to hosting two free scheduled workshops.
They also have a collection of free workshops you can register for.
Chaos Group has updated their website with some amazing new examples of what their Phoenix FD package is capable of, primarily in the fields of Fire and Smoke.
New videos and Phoenix FD General Overview by Michael McCarthy are now available for all of you interested in the simulation of smoke, fire, explosions, event fluid simulation. Enjoy a full set of videos on the great functionally this grid based simulator has to offer you.
Several videos, showcasing several of the best features of the tools like fluid maps, flame start, and more.
V-Ray 2.0 brings some awesome features to the table, but hasnt’ made it out to the Maya crowd yet. In fact, they’ve just announced a new “Beta” program for Maya users, bringing all the V-Ray RT, Python callbacks, and fancy shaders to the users.
Hailed by many as the preeminent rendering engine for Maya, V-Ray for Maya is about to see a significant increase in power! On March 30th, the V-Ray for Maya 2.0 upgrade will begin its much anticipated Beta testing, with a tentative release at the end of April 2011.
Join the V-Ray 2.0 for Maya Beta Program and be among the first to test this advanced rendering technology for all Maya users. It’s your help and feedback that will make this product even better.
Chaos Group, creators of V-Ray, will be on a big North-American tour for the new few weeks showing off the features of VRay 2.0 for 3dsMax and some sneak peeks of the upcoming V-Ray 2.0 for Maya. Their schedule:
The Chaos Group, creators of the V-Ray rendering system, has just announced that they are acquiring US company ASGVIS. ASGVIS is well known in the VRay community as the creators of the VRay for Rhino and VRay for SketchUp plugins, so it’s an obvious move for Chaos and great news for the community at large.
A working relationship with the two companies began in 2005 when ASGVIS adapted Chaos Group’s flagship rendering plug-in, V-Ray*, to work with the modeling software applications Rhinoceros* and SketchUp*. In addition to developing these two products, ASGVIS resold Chaos Group’s V-Ray for 3ds Max* and V-Ray for Maya*. Joining the two development teams under Chaos Group will ensure consistency among the V-Ray products.
Officially renamed “Chaos Group USA”, everything will remain the same for now (same staff, same products). Over time, they’ll evaluate individual products for inclusion into their mainstream offerings.
A huge update to Chaos Group’s PhoenixFD system adds in liquid simulation, making it a contender to the likes of RealFlow, along with a huge list of other bells and whistles that not only make it more accurate, but prettier and easier too.
New features and improvements in this free upgrade to Chaos Group’s fluid dynamics plugin include: extension for liquid simulations, turbulence helper, forward transfer advection, randomization, analytic scattering mode, added ramps and ranges in the viewport, ability to use the radius of the PF particles in the source helper, color ramp and preview range for each channel, RGB preview of the UVW channel, limits for the adaptive grid, optimized the interaction with the scene, option to displace without surface projection using directly the 3D point coordinates (volumetric displacement), V-Ray 2.0 compatibility and various bug fixes
The newest version of V-Ray for 3dsMax is out, version 2.0, and it’s a complete rendering solution offering high-speed GPU Accelerated rendering and lots of new lighting and material effects. Possible one of the biggest features is the new stereoscopic 3D features:
The pressure for more 3D stereoscopic content is demanding and the upcoming naked stereoscopic technologies (3D monitors without glasses) require 5 to 9 renders per single frame. With standard rendering tools this can be 5-9 times slower! V-Ray is fit to answer these demanding rendering needs! With its new native stereoscopic support it can deliver the re-use of GI calculations as well as shading data re-use that can lead only to twice the render time, instead of 5 or 9 times.
It even comes with a new logo, shown above. Go hit their website for all the details.
V-Ray RT GPU is fully integrated within Autodesk 3ds Max and allows up to 30 times faster rendering and real time interaction with the virtual environment. This highly scalable rendering solution offers a number of new features like real time shading and lights set-up, distributed and cross platform rendering, progressive path tracing and many others. After the beta testing period, V-Ray RT GPU will become a part of V-Ray 2.0.
If you’re an existing V-Ray RT User, then you can get the beta now. All of the features you see in the new V-Ray RT beta will become part of the V-Ray 2.0 release, including the 3dsMax production renderer, CPU realtime renderer, GPU accelerated realtime rendering.
If you’re a fan of VRay in Maya already, then you’re in luck as the Chaos Group has just announced that all VRay for Maya users are eligible for the VRay RT Beta program.
In order to obtain access everyone who would like to participate in the V-Ray RT BETA Program should be a current V-Ray for Autodesk Maya user registered at the Chaos Group website. If you would like to participate in the beta program your log in information will be used as an application to the Beta program and you will be able to immediately download and install V-Ray RT for Maya.
Just drool over the possibility of interactive real-time photorealistic rendering, while you model!
The Chaos Group, the company behind V-Ray, has updated their website with photos, screenshots, and information about their many SIGGRAPH announcements and presentations. In particular, they’ve got some great shots of V-Ray RT, their GPU-accelerated version of the popular rendering tool, alongside traditional renderers showing identical visuals, but a 10x improvement in renderspeed. Like the image above:
Offloading the rendering calculations to the GPU gives a 10 times speed increase on a single GeForce 480
They also have screenshots of the new Phoenix FD system, and some of the new IPR functionality in Maya. Hit their website for all the details.
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