Posts Tagged ‘case study’

VIS Tutorials and the Industry and Government Experiences Track

by Randall Handon June 6, 2013
Robert Kosara reminds us that the IEEE VIS deadline for tutorials is coming up soon, and they’re still looking for reviewers.  In addition, the new “Industry and Government Experience” track looks particularly interesting. Posters should present case studies of success, failure, experimentation, design, development, methodology, best practice lessons and other topics relevant to a commercial […]

Case Study: Tecplot 360 & Ship Air Wake Database

by Randall Handon April 12, 2011
Tecplot has a great case-study from Continuum Dynamics about their use of Tecplot360 to create a ship air-wake database to be used in helping Helicopters landing on ships.  Using TecPlot not only for its CFD capabilities but it’s visualization support as well, they have a few great paragraphs towards the bottom about their analysis procedures. […]


NVidia Quadro Case Study: Tiger Hare & V-Ray RT

by Randall Handon March 3, 2011
A new case study from Nvidia reveals the impact of adding a few NVidia Quadro’s to the rendering pipeline of Tigar Hare, creators of games like “Call of Duty: Black Ops” and “Project Gotham Racing”.  A long-time user of V-Ray, they used the new V-Ray RT technology and Quadro Fermi GPU’s to take their renders […]

Breaking Barriers With 3D Technology

by Randall Handon July 21, 2010
Manufacturing Business Technology has an article up from the VP of Dassault Systems Patrick Michel, who discusses the advantages of using modern 3D equipment and software in the manufacturing process.  He discusses one particularly interesting situation of a recent aircraft manufacturer that was asked to begin construction of an old 1960′s model aircraft, but found […]

Mr. X Inc. Case Study on Clouds in Amelia

by Randall Handon October 21, 2009
Mr. X did many of the VFX shots in upcoming “Amelia”, a movie about famour female avaiator Amelia Earhart, and has published a new Case Study on their website about how they created the clouds used in many of the flying shots. The first step in the cloud shot pipeline was blocking. The previz team […]