Stories from September 8th, 2011

Bunkspeed Pro Suite 2012 with NVidia iray 2

Bunkspeed has just rolled out their newest product, Bunkspeed Pro Suite 2012, that merges SHOT & MOVE into a great product based on NVidia’s iray version 2.  The new product offers both rendering and animation support, along with new lighting models and a new queue processing tool for multiple-job rendering.

“Our entire product line is now based on the same core technology, user interface, and the NVIDIA iray® engine, allowing the user to move seamlessly from Bunkspeed SHOT™, to Bunkspeed MOVE™ to the Bunkspeed PRO™ Suite as skills and requirements increase.” says Philip Lunn, Bunkspeed founder and CEO. “Sophisticated yet easy key-frame animation capability is now fully enabled in Bunkspeed PRO™ Suite 2012, allowing the iray® engine to really shine. When rendering animation, you don’t have to think about global illumination quality, the number of ray bounces or amount of photons, etc., you simply get consistent render quality from user to user and frame to frame, never possible before.

It’s available now on the Bunkspeed website for $3,495.

via New Software With Integrated NVIDIA iray Simplifies 3D Rendering and Animation.

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Stories from June 8th, 2011

Bunkspeed Steps it Up a Notch with Shot Pro

I’ve been watching Bunkspeed closely ever since I first saw them demonstrate their iRay rendering capabilities at an NVidia event.  The incremental rendering capabilities from iRay seemed a perfect fit for their product, and now they’ve taken it to the next level with their new Shot Pro.  Shown above is a beautiful rendering after only five minutes of rendering, done on a laptop with a Core i7 1.73Ghz processor and an NVidia 5000m GPU.

And this is the result after another five minutes of adding a new environment and adjusting the camera. Done while the previous image was rendering, made the process go a bit faster, even though you could definitely feel the lag while the adjusting the camera and adding new environments. Adding new cameras makes it simple to have multiple views of the model and additional lighting settings bring options to the environment that will make a huge difference in final render. Play with them. Learn them. It makes the results worth it. Now this is an image engaging enough to show someone. And with it done on a larger assembly all within the time of 30 minutes proves it’s worth in creating a more realistic image.

via Bunkspeed Steps it Up a Notch with Shot Pro [Review] – SolidSmack.com.

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Stories from November 16th, 2010

Bunkspeed Releases Shot Pro

Bunkspeed has just announced availability of their new Bunkspeed SHOT Pro product, the professional version of the Bunkspeed SHOT software they’ve been demonstrating at conferences like SIGGRAPH and GTC for the last year.  Based on Mental Ray’s iray, it’s a great interactive high-quality visualization solution for both small and large models.  The Pro-version takes it from creating simple still images like a photography suite, into creating high-quality animations perfect for commercials and product demonstrations.

“The addition of turntable and sun study animations brings Bunkspeed SHOT Pro to a whole new level enabling users to create gripping visuals.” says Philip Lunn, Bunkspeed founder and CEO.  “We firmly believe that our photo-realistic 3D animations placed on the web will increase product awareness and drive demand. Our animations are simple and quick to create, and are a fraction of the cost of doing a photo shoot of the real product.”

Get the full details in the press-release after the break.

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Stories from August 10th, 2010

RTT & Bunkspeed Join Forces

RTT, creators of several custom visualization applications for a wide variety of customers, and Bunkspeed, creators of the GPU-accelerated Shot renderer, have joined together in a partnership.  The two companies are an obvious match, as both use mental images iray in their products.  Together, they aim to integrate Bunkspeed Shot and RTT DeltaGen into a seamless pipeline for modeling and rendering.

Bunkspeed and RTT have each established unique positions within their market segments. While RTT addresses process-oriented 3D visualization solutions for larger corporations, Bunkspeed has established an excellent offering for quick visualization tools at an attractive price point,” said Ludwig A. Fuchs, co-founder and director of RTT. “From a strategic point of view, we see the collaboration with Bunkspeed as a great addition to our portfolio.”

Read the full release after the break.

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Stories from June 23rd, 2010

Bunkspeed SHOT 3D – Photorealistic Rendering Simplified

How many times have you found a great model either online or in some library and simply want to render a beautiful photorealistic picture?  You don’t want to mess with building materials and fancy caustic or final gather settings, or perhaps you just don’t really understand what all that means.  Maybe you’re just in a big rush and don’t have the hour or two it would take to build the scene, place the lights, build the materials, and then wait for it to render.

If this has ever happened to you, then you should check out this new product announced today: Bunkspeed SHOT 3D Rendering software.  The first ever product released using the mental images ‘iray‘ product, it is a model renderer designed with simplicity in mind.  I had the chance to meet with Mental Image’s Micheal Kaplan and Bunkspeed’s Philip Lunn and see a live demonstration of this, and I have to admit it is impressive.

He had a rather powerful demonstration rig (A BOXX system with 2 Tesla 2050′s and a Quadro) showing off the new CUDA-capable rendering abilities of Bunkspeed SHOT & iray, and could reach a percievably perfect scene in a handful of seconds.  Of course, the solution would continue to compute for some time, but the beauty of their solution is that it is designed to mimic a photographer’s usual workflow.  Simply construct the scene (No modeling is really possible beyond basic geometry placement and scaling), and then enter your camera parameters (focal distance, f-stop, etc) and then “Snap the picture” to begin the full-quality rendering.  Rendering takes just as long as you want it to take, as the iray process is an incremental one and can be stopped early or extended to set the desired level of detail you want.

Beyond just the rendering capabilities, they also have several features you will find interesting.  One particularly useful one is their ability to replicate models.  In the example they showed, he loaded a highly detailed car model and dropped on some default materials to make it lime green with a white racing stripe.  He then simply cut-n-paste it a few more times in the environment.  Selecting all of the cars, he could then select an “arrangement” from a nearby menu to put them in a line, in a V-formation, or several others.  He selected a line, and then added a slight angle so that all of the cars were at about a 30-degree angle.  Then, he simply dropped colors on each car to change them so that he wound up with a variety of cars in a beautiful arrangement, all in a matter of about 10 seconds.

The next demo was even more astounding.  Loading a simple Sketchup scene, you saw the geometry of a small kitchen with stove, lights, countertop, etc.  The SketchUp model was of a good quality, but the SketchUp rendering engine left much to be desired.  With a few mere clicks he started the iRay renderer and generated a scene that would make any CAD designer’s jaw drop.  That is the main focus of the package:  Take CAD Models and render them photorealistically, with a minimum of fuss.  Currently the package supports a wide variety of inputs including COLLADA, FBX, SketchUp, OBJ, and more.

Finally, he built a very basic scene using some of the basic geometry tools.  He added a simple sphere, and then two perpendicular quads (one floor, one wall).  Drop a “Mirror” material on one, select the “Studio” HDR Environent map from their library, and bam the scene is complete and rendered. No more do you have to deal with setting the number of bounce rays, the final gather samples, or the complex shadow parameters.  All of this is done for you, and the rendering is in near real-time thanks to iRay and the NVidia Quadro architecture.

Lest you think this all a gimmick, the cover of the upcoming Watch Journal will, for the first time ever, feature a CG rendering of a watch on its cover.  Who created this rendering, you ask?  Bunkspeed Shot.

The Devon Treat Watch, Cover Image for the Watch Journal

Of course, CUDA isn’t required, the software will run just fine on CPU-only, even on a small laptop, however the performance boost from the CUDA cores is undeniable.  They claim that in their tests they’ve found a single Quadro to be equivalent to 12 Nehalem cores, and their 3-GPU system (a Quadro and 2 Tesla’s) equal to roughly 120 cores.

Bunkspeed Shot is available today for $995.  Full press release after the breakl

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