Caustic’s 3dsMax Demonstration
Caustic, makers of the revolutionary CausticRT & CausticOne systems for hardware accelerated ray-tracing, have released a new demonstration video showing the system at work within Autodesk’s 3ds Max with Brazil.
This is our latest interactive demo of “true” global illumination using the CausticRT platform with Brazil in 3dsMax. Its a fully ray traced interior living room scene with 2,080,957 polygons, and outdoor and indoor lighting that includes classic 3D geometry such as the Stanford Dragon & Bunny. The poly count for each of the objects are as follows:
- Bunny: 70K polygons
- Dragon: 800K polygons
- Buddha: 1M polygons
- Interior: 22K polygons
The 3dsMax ActiveShade window resolutions are: 400×300 & 800×600
It’s a powerful demo that really shows how companies are embracing the technology, and some of the fantastic features it enables for users. See the full announcement, with more details, and the video after the break.

Here at VizWorld we’ve been watching the Caustic graphics card with reserved excitement. The possibilities of the card are amazing, and the few results they’ve shown are impressive. However, something like this needs buy-in from the major players in the industry to add in support for existing tools before we can expect to see anything very significant. Well, Caustic is proud to announce that day is today:
Sputterfish has released Brazil v2.1 final, the popular render engine. New features lean mostly toward optimization and bugfixes, but a few new features such as Fresnel Texmaps in scanline rendering make it something to check out.

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