Stories from September 24th, 2009

Caustic’s 3dsMax Demonstration

causticrt-3dsmaxCaustic, makers of the revolutionary CausticRT & CausticOne systems for hardware accelerated ray-tracing, have released a new demonstration video showing the system at work within Autodesk’s 3ds Max with Brazil.

This is our latest interactive demo of “true” global illumination using the CausticRT platform with Brazil in 3dsMax.  Its a fully ray traced interior living room scene with 2,080,957 polygons, and outdoor and indoor lighting that includes classic 3D geometry such as the Stanford Dragon & Bunny.  The poly count for each of the objects are as follows:

  • Bunny: 70K polygons
  • Dragon: 800K polygons
  • Buddha: 1M polygons
  • Interior: 22K polygons

The 3dsMax ActiveShade window resolutions are: 400×300 & 800×600

It’s a powerful demo that really shows how companies are embracing the technology, and some of the fantastic features it enables for users.  See the full announcement, with more details, and the video after the break.

Read more…

Graphics, Hardware , , , ,

 
Stories from August 3rd, 2009

Caustic Graphics announces Partners

Interactive03Here at VizWorld we’ve been watching the Caustic graphics card with reserved excitement.  The possibilities of the card are amazing, and the few results they’ve shown are impressive.  However, something like this needs buy-in from the major players in the industry to add in support for existing tools before we can expect to see anything very significant.  Well, Caustic is proud to announce that day is today:

Autodesk, Inc. booth (#2201) – Caustic’s technology will be featured as part of the Autodesk Design Visualization presentations shown at SIGGRAPH. The CausticRT platform will be showcased as part of a fully ray traced, interactive virtual walk through of a trellis structure designed by the architecture visionary Greg Lynn, rendered with the Brazil™ interactive renderer implemented in Autodesk® 3ds Max® Design 2010 software..

Lightwork Design booth (#2635) – Caustic will be featured in a new Lightworks application – Lightworks Artisan, which is due to be unveiled at SIGGRAPH.  The Caustic demo will demonstrate multi-core working and will also illustrate the performance improvements possible using Caustic.

Robert McNeel & Associates booth (#2030) – CausticRT will be featured in a plug in for Rhino, featuring interactive raytracing.

That’s right, Caustic’s card now works with Autodesk, Lightworks Artisan, and Rhino, some of the biggest names in 3D Modeling and rendering out there.  They’ll be demonstrating the functionality all over the conference floor, in their own booth and their partner’s booth.  If you’re at SIGGRAPH, make sure to stop by and congratulate them and check it out!

Read the full announcement and see some spectacular ray-traced renders after the break.

Read more…

Hardware , , , , ,

 
Stories from June 6th, 2009

SplutterFish releases Brazil 2.1 Rendering System for 3ds Max

brazilSputterfish has released Brazil v2.1 final, the popular render engine.  New features lean mostly toward optimization and bugfixes, but a few new features such as Fresnel Texmaps in scanline rendering make it something to check out.

SplutterFish: Brazil Rendering System for 3ds Max | Home.

Graphics , , , ,

VizWorld.com is a production of VizWorld, LLC © 2009